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Hmpf1998

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A member registered Mar 25, 2014 · View creator page →

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Replying to myself in case anybody else encounters this issue: the solution (as is actually visible in the video I mentioned, I just didn't really grasp the difference this detail would make) is to *stand sideways* underneath the overhang, and then jump. For some reason you can jump up over an overhanging ledge sideways, but not head-on.

I love this game but I'm horribly stuck - have been trying what feels like every imaginable route from my current savepoint several times a day for a week now without success - the sun always gets me, eventually. I've actually identified the - probably - only possible way up from there but it means having to jump over an overhanging ledge/step, and for the life of me I can't figure out how to do it. I know that it is possible (although it feels like gravity shouldn't allow it) because it's how Neco the Sergal progressed from that area in the video linked in the first comment for this game, at timestamp 21:15. But when I hit jump while underneath that ledge, all I manage I do is hit the ledge, not jump across it.

So; can anyone tell me how to make that jump? In a traditional platformer I'd say it needs a doublejump powerup - but that's not a thing here...

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Has anybody figured out what to do with the index card and the rune stone? I've managed to get the stone to glow but don't know where to put it or what to apply it to. And the description for the index card gives me the prompt, "Some kind of index card - but for what?" which seems to suggest it also has a specific use, but what could that be?

Lovely game regardless, but it bothers me that I can't figure these two things out...


ETA: Replayed and tried all sorts of actions with these items; so far no results. Unfortunately they also both have a tendency to fall through the floor and become irrecoverable if you drop them in the wrong place...

This may be an unfinished prototype from nearly ten years ago, but I would still absolutely buy this on day one if a full version were ever to be released. Love the concept of train travel as the main game mechanic: the waiting, and the liminal spaces; love the art style and music and just the general atmosphere. Even the way you enter and leave the game is original and charming (and a little spooky). Wonderful little game.

For years now this has been my go-to game when I don't quite want to go to bed yet but it's too late in the evening to get lost in a larger game. This is, and I'm not exaggerating, A Perfect Game. Simple yet clever idea, smoothly and stylishly executed, with a sense of humour, a lot of cuteness, and - always a big plus with me - surreal architecture. That it's all very relatable is the cherry on top. The oddest thing is that usually timed challenges stress me the fuck out - but somehow, this game got through my aversion to that, and after a little practice I got quite good at it, and now it's pretty much the only timed thing in gaming that I really enjoy.

Finally a game with an adequate number of cats!

Same problem here. :-(