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hkattt

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A member registered Sep 11, 2024 · View creator page →

Creator of

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Heh to clarify, the game was awesome. I kept replaying it :P

THIS WAS SO STRESSFUL! The dice minigame kept getting me. Seeing multiple minigames pop up was big stress

Hee Hoo! The art is awesome. Those bugs creep me out.

Not sure what was harder to avoid - the bugs - or my own bullets :P

Hee-Ho! Thanks :)

This was ssssssssplendid game!

The polish is unreal for a 4-day game jam. I loved the level transition effect and the knockback when you collide with the walls.

Very cool extension of a classic game turning it into a deck builder
 

Everything reminds me of her........
If game cute shaped, why game make me cry
Ribbit

This game is so fricken addictive. I loved that when you bought higher-level things, it opened new parts of the UI. I enjoyed seeing all the researchers running around to make me profit :P
The reward for finishing the game was great too

Loved the concept - it reminds me of 4D chess. 
The background art looks lovely.
The sound effect on the time transition is perfect too.

This is such a fricken amazing game. I was so suprised when I realised what the looping mechanic actually was. The powerups fit the level design perfect. Really enjoyed discovering new routes to beat the level.

Ahahahah yup. When you put it that bluntly, it sounds really bad :P
But thank you so much for playing, this comment gave me a good laugh. As I said in another comment, I had a much bigger vision for the time loop ability, but did not get to implement it :(

Glad to hear your enjoyed the sound design! My partner encouraged me to put a bit more effort while searching for assets, and it looks like it paid off :P

Thank you for the feedback!
100% agree with your comment on the theme. My initial vision was inspired by the Edge of Tomorrow, where characters are infinite time loop and repeatedly die.  I wanted to capture something similar where you repeatedly die and retrace your steps to solve each level. But I did not have enough time to fully flesh out this idea :(

Thank you for the kind words. I am glad to hear you enjoyed it :)

Thank you for the kind feedback :)

Very cool game! Love the reference to the artist inspiration at the end!

How did you achieve the stippled/noise effect? Was it done using a shader?

Awesome entry!

This game had lots of things that I really enjoyed:
- Minimal colour palette

- Satisfying kill feedback

- Lovely art

- Simple controls

Very nice work. Adding sound effects to the player attacks and enemy kills would be a good touch!

Thank you for the feedback! This is a great point - not sure how I never picked up on this :P

Thank you for highlighting that issue! I never thought of it, but now that you pointed it out, it is really obvious.

But congratulations on getting hired and thank you for your kind words, it means a lot. Thank you :)

This was easily my favourite game of the jam so far! The game play, UI, sound, and music are all incredibly polished. The game play loop is really satisfying and I love how quickly the difficulty ramps up, mimicking a real rush. The tutorial and settings is also a great touch for a jam game!

I had so trouble figuring out the shake mechanic initially, but once I got it, we were rolling :P

As others have said, I think the theme connection is a bit weak, but amazing work including all of the wildcards! Loved the radio UI element. 

Nice work on the game! I enjoyed the hook mechanic - it felt very satisfying hitting the treasure. I also enjoy seeing the different monsters - the art was quite creative. As other have said, the game could benefit from some music and sound effects and more varied upgrades. Nice work :)

I was fortunate enough to work with an amazing artist. Thank you so much for the feedback!

Yup I agree, with these strange character, it can be hard tell. Thank you for playing and the feedback :)

Thank you for the feedback! You're absolutely right, I would have loved to add more information and clues to direct the player :)

This was a very cute and fun game. I loved the theming and overall art style. The game play was pretty addictive and found myself starting to speed run the earlier sections.

Really polished experience. The subtle animations on the player character are a nice touch too. As other have said, the main issue is the lack of checkpoints :( Great job!

I got stuck watching the movie before realising I could move around :P

Once I started playing, I wanted to go back to the movie because it was terrifying me O_O

Nice work creating the atmosphere with the lighting and sounds. Very spooky :)

I was excited to try this one - the art looks awesome!
Sadly, the game freezes right after starting. Maybe an emergency patch is justified?

This is not what I expected when I pressed on the game! Loved the creative UI and overall vibe. Nice work :)

Awesome entry for a first project! The spider moment was really fluid, and I love how it was incorporated into the main menu screen.
This might just be a me issue, but I really struggled with the character movement :(

Literally what everyone else has been saying. Besides the photos that could not load, this game creeped this crap out of me! Story got me hooked. Really nice work. Loved the themed of the game too. Excellent work. 

The game is a little difficult to pick up, but once you get into it is really fun. Love the minimalist design and sound effects. I spent a few minutes admiring the main menu.

I think the game could benefit from a reworked control scheme. While I eventually got the hang of it, having to think about which way I am facing, quickly become tiring. Maybe adding an arrow/some sense of direction could help?

Overall, great game, nice work :)

This is a really clever game. It took me a while to get the hang of it, but it feels great once you find the ghost. The 'surprise' at the end of the game is super interesting! The art and theming is very cute, but I found the music a bit loop. 

I think the 4 controls could be a bit clearer - I initially confused distance and proximity - which caused some frustration/confusion while playing.

Overall, amazing entry, nice work :)

This game has a really satisfying game loop. Quickly became addicted and wanted to keep playing to collect all the fish. 

The music fits the game perfectly - very unsettling when you reach the lowest levels.

Found the treasure, but I could not get the clown fish :(


Thank you for the feedback! We took a lot of inspiration from Papers, Please. If we had more time, we would have added more clues through postage documents, IDs, etc. 
Glad to hear you enjoyed it, and sorry about not getting the job :P

Ahahahahahha I loved reading this. Greg was the first character that we made, and we immediately knew he was going to be sus. I did not expect to see someone trying to x-ray Kyle's hands, but I think that is a great use of company assets.

Thank you for the feedback :)

Thank you  for the feedback! I actually did not realise it was Brazilian music - I was going for corporate/elevator music. But glad to hear you enjoyed it :P

Yes, that is a great suggestion, and something we were battling with too. We felt that we had to limit how many times people could use the detectors, to avoid trivialising the game. Exploring the time option would be interesting too, since we want people to enjoy all the tools. 

Thanks again :)

Getting a job is no easier in game it seems :(

But thank you for playing the game and leaving a comment. Stoked to hear that you think it has potential as a larger game!

Thank you for the feedback and sharing that tutorial.

I used a different approach, but I am surprised that I did not come across this tutorial while trying to implement the effect. My solution used this mask shader  to implement the technique - funnily enough, the topic for that thread was discussing how difficult it is to mask sprites in Godot. I came close to giving up before finding that.

If you are interested, you can see my shader here and the script which supplies the shader arguments here :)

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Thank you for playing our game and the kind feedback. Glad to hear the x-ray stood out - it definitely took the most effort :P

Thank you for your wonderful feedback! Very glad to hear your enjoyed it :) Our artist loved your compliments!

Thank you so much for your kind words! Appreciate it 😊