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hkattt

80
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3
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A member registered Sep 11, 2024 · View creator page →

Creator of

Recent community posts

Thanks for playing! Yup, a lot of people seem to have problems with the arena size. Will definitely look into how we can restructure the play arena.

Yup, we were going back-and-forth on the click-to-shoot idea. Based on player feedback, it seems shooting the gun manually is preferred! Thank you for the feedback :P

Ahahaha yup, that is a good catch. As cool as the memory cell mechanic is, it is honestly a detriment to the player because it makes the game harder. It would be good to rework the game play a little bit encourage players to take it. Thank you for the positive feedback!

Thanks for the feedback! Currently, the power ups are completely random, so it does not surprise me that you got unlucky and saw no health options. Distributing the different types of upgrades would be a great addition!

Ahahaha yup, the burst spray pattern is definitely overtuned. I think it should be reserved for a late-game upgrade because it trivializes the earlier waves.  Thanks for the feedback!

Thank you for the kind words. I would have loved to put in a better tutorial to explain the memory cell mechanic!

It took me a while to realise how the game related to the theme, but eventually I noticed the tentacle card out of nowhere! Really stunning art and polished experience. The only issue was that the music was a bit too loud on my machine :(

This is such a unique game, the 'art' is unbelievable. How did you manage to make the assets look so paper-like?

I like how polished the game felt. The game loop ran well with no issues and the shader effect is nice too. As others have said, I think the game needed some type of 'goal' to encourage me to keep playing. Once I got enough pink gems to unlock the multi mutation, I did not have anything else motivating me to continue playing. Nice work :)

This game was so freakin amazing. I loved seeing my little turtle become a raid boss as I collected more mutations. Fantastic work from everyone in the team - art, music, and polish was top notch. Great use of the theme. 

The premise and dialogue were really funny and silly. The art was super cute too. But the volume was very loud on my computer and sitting through the dialogue after dying is very punishing :(

Hahahah yup, in classic game jam fashion, the music and sound effects were added in ~30 minutes :P Lots of room for improvement there! Thank you for  your kind words

Thank you so much!

Heh to clarify, the game was awesome. I kept replaying it :P

THIS WAS SO STRESSFUL! The dice minigame kept getting me. Seeing multiple minigames pop up was big stress

Hee Hoo! The art is awesome. Those bugs creep me out.

Not sure what was harder to avoid - the bugs - or my own bullets :P

Hee-Ho! Thanks :)

This was ssssssssplendid game!

The polish is unreal for a 4-day game jam. I loved the level transition effect and the knockback when you collide with the walls.

Very cool extension of a classic game turning it into a deck builder
 

Everything reminds me of her........
If game cute shaped, why game make me cry
Ribbit

This game is so fricken addictive. I loved that when you bought higher-level things, it opened new parts of the UI. I enjoyed seeing all the researchers running around to make me profit :P
The reward for finishing the game was great too

Loved the concept - it reminds me of 4D chess. 
The background art looks lovely.
The sound effect on the time transition is perfect too.

This is such a fricken amazing game. I was so suprised when I realised what the looping mechanic actually was. The powerups fit the level design perfect. Really enjoyed discovering new routes to beat the level.

Ahahahah yup. When you put it that bluntly, it sounds really bad :P
But thank you so much for playing, this comment gave me a good laugh. As I said in another comment, I had a much bigger vision for the time loop ability, but did not get to implement it :(

Glad to hear your enjoyed the sound design! My partner encouraged me to put a bit more effort while searching for assets, and it looks like it paid off :P

Thank you for the feedback!
100% agree with your comment on the theme. My initial vision was inspired by the Edge of Tomorrow, where characters are infinite time loop and repeatedly die.  I wanted to capture something similar where you repeatedly die and retrace your steps to solve each level. But I did not have enough time to fully flesh out this idea :(

Thank you for the kind words. I am glad to hear you enjoyed it :)

Thank you for the kind feedback :)

Very cool game! Love the reference to the artist inspiration at the end!

How did you achieve the stippled/noise effect? Was it done using a shader?

Awesome entry!

This game had lots of things that I really enjoyed:
- Minimal colour palette

- Satisfying kill feedback

- Lovely art

- Simple controls

Very nice work. Adding sound effects to the player attacks and enemy kills would be a good touch!

Thank you for the feedback! This is a great point - not sure how I never picked up on this :P

Thank you for highlighting that issue! I never thought of it, but now that you pointed it out, it is really obvious.

But congratulations on getting hired and thank you for your kind words, it means a lot. Thank you :)

This was easily my favourite game of the jam so far! The game play, UI, sound, and music are all incredibly polished. The game play loop is really satisfying and I love how quickly the difficulty ramps up, mimicking a real rush. The tutorial and settings is also a great touch for a jam game!

I had so trouble figuring out the shake mechanic initially, but once I got it, we were rolling :P

As others have said, I think the theme connection is a bit weak, but amazing work including all of the wildcards! Loved the radio UI element. 

Nice work on the game! I enjoyed the hook mechanic - it felt very satisfying hitting the treasure. I also enjoy seeing the different monsters - the art was quite creative. As other have said, the game could benefit from some music and sound effects and more varied upgrades. Nice work :)

I was fortunate enough to work with an amazing artist. Thank you so much for the feedback!

Yup I agree, with these strange character, it can be hard tell. Thank you for playing and the feedback :)

Thank you for the feedback! You're absolutely right, I would have loved to add more information and clues to direct the player :)

This was a very cute and fun game. I loved the theming and overall art style. The game play was pretty addictive and found myself starting to speed run the earlier sections.

Really polished experience. The subtle animations on the player character are a nice touch too. As other have said, the main issue is the lack of checkpoints :( Great job!

I got stuck watching the movie before realising I could move around :P

Once I started playing, I wanted to go back to the movie because it was terrifying me O_O

Nice work creating the atmosphere with the lighting and sounds. Very spooky :)

I was excited to try this one - the art looks awesome!
Sadly, the game freezes right after starting. Maybe an emergency patch is justified?

This is not what I expected when I pressed on the game! Loved the creative UI and overall vibe. Nice work :)