Thanks for playing! Yup, a lot of people seem to have problems with the arena size. Will definitely look into how we can restructure the play arena.
hkattt
Creator of
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I like how polished the game felt. The game loop ran well with no issues and the shader effect is nice too. As others have said, I think the game needed some type of 'goal' to encourage me to keep playing. Once I got enough pink gems to unlock the multi mutation, I did not have anything else motivating me to continue playing. Nice work :)
Thank you for the feedback!
100% agree with your comment on the theme. My initial vision was inspired by the Edge of Tomorrow, where characters are infinite time loop and repeatedly die. I wanted to capture something similar where you repeatedly die and retrace your steps to solve each level. But I did not have enough time to fully flesh out this idea :(
This was easily my favourite game of the jam so far! The game play, UI, sound, and music are all incredibly polished. The game play loop is really satisfying and I love how quickly the difficulty ramps up, mimicking a real rush. The tutorial and settings is also a great touch for a jam game!
I had so trouble figuring out the shake mechanic initially, but once I got it, we were rolling :P
As others have said, I think the theme connection is a bit weak, but amazing work including all of the wildcards! Loved the radio UI element.
This was a very cute and fun game. I loved the theming and overall art style. The game play was pretty addictive and found myself starting to speed run the earlier sections.
Really polished experience. The subtle animations on the player character are a nice touch too. As other have said, the main issue is the lack of checkpoints :( Great job!



