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Matheus Suchy

12
Posts
5
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A member registered 85 days ago · View creator page →

Creator of

Recent community posts

thank you so much for your feedback! really helps the project :))

the whale will be fully animated + text popups for the monster feeding feedback

Thank you for playing Gary! Lighthouse was one of our biggest inspirations xD

I plan to continue the game, adding narrative, upgrades, story and ect

tysm again :))

Yeah, sadly I didnt have enough time to polish the bugs and add extra juice to the fishing gameplay

I plan to continue it and make it a full game with proper narrative and story

thank you so much for playing!

WOW, a LOT of stuff done for a 4day gamejam, even a small starting cutscene

this one was actually scary (I hate being chased lol) and didnt make use of cheap jumpscares

congratz on ur work!!!

Solid entry! its unique and has lots of juiceness to it

The artstyle is a bit discordant as each one has a different style (which is ok if your not an artist, just pointing that out)

Just a tip: dont upload development builds to jams/itch in general as they are way heavier in size/performance and add a console log which will disrupt the regular player experience.

Really unique mechanic! (or at least ive never seen it before)

This could endup being a fun mobile game if you wish to continue working on it

I do think the 50.000 points when getting 3 candies in a row is a bit exagerated tho xD

i was so hyped to try this one cuz I loved the artstyle but I couldnt get past the first guy, just didnt seem like I was being able to apply the potions to the cauldron

I hope you guys continue working on the game tho! Gave me a lot of nostalgia about this "bartender the right mix" I used to play when I was a kid, might be a cool reference!

laughed so much at the voice sfx lol

gratz on the great entry

(1 edit)

the BEST entry art-wise in my opnion, looks great!!!

i  cant understand the dash mechanic it seems like it only goes downwards?

Great work and the art is very cute! I love the usage of the bezi ghost to display dead enemies

This might be one of the best entries if not the best one

I love the voiceline work as a tutorial, the work with the volumetric lights and roaches and the idea is neat, congratz!

(Tip: you can render the broom and other first person viewmodels with a separate camera to a render texture and display that render texture as UI so the broom doesnt clip through walls)