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hiromu656

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A member registered Nov 17, 2014 · View creator page →

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I've been dealing with a really strange unity assembly reference error for specifically the Phrixothrix project and I cannot figure out why. I can't even launch the game to playtest, so fleshing out the guide is on hold while I deal with it... just as I had some free time. :|

I also want to do a post mortem for the game, so when I figure that out, I'll try to pair the guide with the post mortem. Way too early to officially announce, but a MUCH better sequel is also in the works. Thanks for pushing through this weird game and getting the endings, I'll try to figure this out as soon as I can.

Cool as hell

Well I'm glad you did. Sorry for not getting the guide done when I said, things have been hectic. Thanks for the reply, though, it was the reminder I needed.

It's not a lot of work to make, I just have to find the time. I'll get to it over the weekend, as I'm sure the ending will be tough for others to get.

Hey, sorry, I just released a new game on the 24th, and I've spent way more time than I expected dealing with bugs and various support for it so I haven't had any time to work on the guide. So what I'll do now is strictly focus the guide on endings 2 and 3 and get that out this week.

No, I must have gotten distracted by other things because I honestly forgot about making it. I will for sure make the guide next week.

This was really fun to play.

Ah, got excited when I saw this in my feed. Well I hope we will still see more from Carebot Games :)

This was very cool. I was a little lost at first, but after the first password's hints I figured things out from there. I enjoyed how much of the story is explained visually and really liked the final puzzle.

Awesome work on this. There's some very creative shmup design here.

This is really cool. Haven't finished yet, but I'm very intrigued.

Gorgeous game, and so cool to play. Great job.

The text crawl gave me whiplash, but this is certainly one of the most interesting game's I've played in a while. I look forward to figuring this one out.

I only edited the comment and asked after I saw the youtube trailer. If this is what you want the game to look like you should stick with it. Your games all have strong visuals.

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Very unique visuals. The occult room is especially beautiful.

But regarding the visuals, the youtube video you show above has way less effects than the actual game does and I kinda prefer that. Is there an option to reduce the effects? They are a bit harsh to look at in some instances.

Thanks for playing. It is a bit of a maze.

Oh you're right. That'll be a quick fix, thanks.

Alright, I can do all of those things. New build in an hour.

That is a clever idea, but I don't want to add a map to the game. I could definitely go back in and add more landmarks and unique areas though, I think that could help with navigation.

That being said, getting lost is apart of the design, so most of it is intentional. I think the game world is small enough that eventually you'll just map it out mentally.

Added a sensitivity slider and adjusted some audio. I'll do more audio work tomorrow. Thanks for the feedback.

Thanks for playing, I'll add some more options.

Thanks :) 

That is a possibility.

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This was awesome. I honestly couldn't figure out the final question, but I guessed correctly after a couple tries lol. Besides that, every other puzzle was very fun.

Thank you for playing :)

Love your games man. Can't wait to try Tartarus Engine.

Sorry about that. Thanks for playing!

Sorry about that. I made some changes to the player movement code in the latest patch, and it just so happened the one conflict that I missed was this instance. An updated version is uploaded now.

You are right. I'm not sure what happened here, I'll look into it right now.

The demo doesn't have one, but the full game will have a save function.

Absolutely loved this.

Awesome. Excited to see the new content!

Thank you for playing. Everyone's experiences with my games are valued, so I look forward to watching your playthrough :)

Thank you so much for playing, I'm glad you're enjoying it. I wish I could post with a spoiler tag in case you wanted the solutions, but it looks like that's not possible. I think I'll release a guide in the next couple days that you could check if you're still stumped.

Hey, thanks! I wish I could have gotten to the gameplay ideas I had planned, but I'm glad you enjoyed what little was there.

This was awesome. Great work.

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Wow, thanks for trying it out. Sadly those are the only two endings. This was made for a game jam, so some parts of it ended up being cut out. I can see why you'd feel there was more to it. 

It would be cool to return to this one day, though...

This is really cool. I hope someone puts this to use.

Excellent demo, can't wait for more