Simple but fun. Took me a while to start landing shots, but I think that adds to the feeling of the game.
edit... Looks like I was no-scoping the whole time. Just using the right click to aim. I didn't realize you could use the scope lol.
I've been dealing with a really strange unity assembly reference error for specifically the Phrixothrix project and I cannot figure out why. I can't even launch the game to playtest, so fleshing out the guide is on hold while I deal with it... just as I had some free time. :|
I also want to do a post mortem for the game, so when I figure that out, I'll try to pair the guide with the post mortem. Way too early to officially announce, but a MUCH better sequel is also in the works. Thanks for pushing through this weird game and getting the endings, I'll try to figure this out as soon as I can.
Well I'm glad you did. Sorry for not getting the guide done when I said, things have been hectic. Thanks for the reply, though, it was the reminder I needed.
It's not a lot of work to make, I just have to find the time. I'll get to it over the weekend, as I'm sure the ending will be tough for others to get.
That is a clever idea, but I don't want to add a map to the game. I could definitely go back in and add more landmarks and unique areas though, I think that could help with navigation.
That being said, getting lost is apart of the design, so most of it is intentional. I think the game world is small enough that eventually you'll just map it out mentally.