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hiromu656

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A member registered Nov 17, 2014 · View creator page →

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Thanks for playing. It is a bit of a maze.

Oh you're right. That'll be a quick fix, thanks.

Alright, I can do all of those things. New build in an hour.

That is a clever idea, but I don't want to add a map to the game. I could definitely go back in and add more landmarks and unique areas though, I think that could help with navigation.

That being said, getting lost is apart of the design, so most of it is intentional. I think the game world is small enough that eventually you'll just map it out mentally.

Added a sensitivity slider and adjusted some audio. I'll do more audio work tomorrow. Thanks for the feedback.

Thanks for playing, I'll add some more options.

Thanks :) 

That is a possibility.

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This was awesome. I honestly couldn't figure out the final question, but I guessed correctly after a couple tries lol. Besides that, every other puzzle was very fun.

Thank you for playing :)

Love your games man. Can't wait to try Tartarus Engine.

Sorry about that. Thanks for playing!

Sorry about that. I made some changes to the player movement code in the latest patch, and it just so happened the one conflict that I missed was this instance. An updated version is uploaded now.

You are right. I'm not sure what happened here, I'll look into it right now.

The demo doesn't have one, but the full game will have a save function.

Absolutely loved this.

Awesome. Excited to see the new content!

Thank you for playing. Everyone's experiences with my games are valued, so I look forward to watching your playthrough :)

Thank you so much for playing, I'm glad you're enjoying it. I wish I could post with a spoiler tag in case you wanted the solutions, but it looks like that's not possible. I think I'll release a guide in the next couple days that you could check if you're still stumped.

Hey, thanks! I wish I could have gotten to the gameplay ideas I had planned, but I'm glad you enjoyed what little was there.

This was awesome. Great work.

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Wow, thanks for trying it out. Sadly those are the only two endings. This was made for a game jam, so some parts of it ended up being cut out. I can see why you'd feel there was more to it. 

It would be cool to return to this one day, though...

This is really cool. I hope someone puts this to use.

Excellent demo, can't wait for more

Oh that's interesting, I actually never tried the itch app. Glad you figured it out, I'll look into that.

Yes to all those questions. You've done great! Keep going!

Thanks for playing. I'll get that worked out. I believe that's linked to frame rate and I've had some issues getting the fps to lock correctly. I'll get it fixed though.

A Mac version will happen, but the process of porting and making sure everything is correct is very tedious without a Mac myself. I can't say for sure when, but I believe it could be completed alongside the 2nd (much larger) Demo.

Unity :)

Oh wow, I just realized that this is the 32bit version. Uploading the 64 now. I should have had both up in the first place

Writing for sure needs some more attention.  I hadn't gotten anyone besides myself to read it over so I wasn't sure what needed to be improved. So this points me in the right direction. 

Thanks for the honest feedback, it really helps a lot.

Wow, I didn't know that. I'll try to get that figured out. 

Regarding the first puzzle, I think a quick solution to that, that I should have thought to include is a displayed Name for each of the items. That way you know exactly what the tool is. Like that one in particular, isn't a window cleaner lol. So that's my bad, I should have made that more clear.

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I was looking through my text to find where this happened, but I'm thinking it must happen in the End, where you review all of the Objects you chose. I definitely missed that! (Was an oversight not testing that line using every Item Combination)

Going to fix that up, thanks for playing!