Hi xalezar — been playing through the demo, the turn-based "every
step matters" framing is doing a lot of heavy lifting and I think
it's underrated as a design choice for puzzle platformers.
Quick reach-out: I'm putting together Loom.Game, a small curated
showcase for AI-assisted games. The angle is workflow-deep — each
listing comes with the creator's notes on which AI tools did what
(art / code / audio / writing / level gen / etc.), so visitors come
out understanding *how* the game got built, not just *that* it did.
I saw the "AI Assisted" tag here and was wondering if you'd be up
for a short async chat about Nymble 2's workflow — and whether we
could feature the demo on Loom with the playable build embedded and
links back to nymblegame.com / itch / your socials. We're focused on
editorial depth rather than catalog volume; happy to time anything
we publish around the iOS / Steam launch windows if that helps you.
No pressure at all if it's not a fit. If yes, what's the best place
to continue — itch DM, your homepage contact, or X?