Game is not finished, 0.3 is current public version.
As for arrows, it is for changing Idle pose, If I understand correctly (not above, but on the side of her head)
HimeCut
Creator of
Recent community posts
Composer just made youtube channel
https://www.youtube.com/@rutnemes
It's scuffed atm, but he's working on it :^)
It is 1000x1000, but it's probably get adjusted to viewport of a phone. Just making it bigger won't do anything.
I can rearrange things to fit a little bit better into the phone and make separate apk, but it's not designed for the phone viewport.
I will probably do proper phone version once the game is finished
I'll think of the way to make pattern game more predictable.
As for freezing dialogues, are they just freeze, and you have to click again, or do the softlock the game? Are you playing in browser?
I couldn't replicate it in desktop version (and none of my patrons playing desktop got this before either afaik)
Thanks a lot for taking time to provide feedback <3
Did you think some red times are way off, and too hard/easy?
Wouldn't hurt making memory sequence more readable, I'll think up the way to do so.
Punishment really does suck, I'll remove it. It made sense in development, but practically missing by itself is punishing enough.
Also I found longest sequence a bit too exhausting, I'll probably cut it down to 6 buttons, or will try to make game in general bit less random.
I did speed slider for memory in the last moment before release, and I think it saved the game, making times more dispersed and skill based. Maybe I could do something similar here :p
All lights on wasn't intended, but It's fine I guess, like all ender eyes being in place on end portal in minecraft (but not as rare lol).
I never got it during development, and got it once yesterday, while getting all red times, so it's pretty rare I assume
Thanks Impy <3
Yes, it is perhaps a bit late, you'll need to clear about 5-6 stages for first unlock. There is not much interactions for now thou, but putting them closer to beginning might be a good idea.
Softlock wise, dialogues will wait for queued animations to finish, and then might require an extra input to close. I will investigate it closer thou, and maybe automatically close last lines like i did in hima.
Thanks again for such quick feedback :3