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hiki☆/HIKIRO

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A member registered 49 days ago · View creator page →

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Recent community posts

thxx!! ive lwk started to realise how many issues there were related to my schedule. i added the spinning wheel mechanic in the last 3 HOURS so it was extremely broken :/

thank u!!!!!!! rlly appreciate the advice and ur game is PEAK!! already said this in the game comments but i like how the casino master is genuinely creepy and i love it!! <3

thank you for the advice!!! i defo made the mistake of trying to make a full on roguelike which was WAY too big for the scope of the game. i still did it tho but it ended up taking too much time lol

thank u for the advice!!! procrastination lwk hit on the first few days, and i think the main issue for me WAS time management XD

WOAH thats a lot of time- well done on making something so cool in such a short amount of time tho!!!

the beyblade games... theyre everywhere... super peak games everywhere ngl. i still find it baffling people keep making these 3d models in a week (im not jealous... defo not...) but anyway super cool!!

HOW DID YOU MAKE THIS IN A WEEK???? vibes reminded me of the ENA series, which i love. i may suck at most of these games but it doesnt mean i dont enjoy them!!

woaaa!!!!!! super interesting concept, liked how it uses spin to win as the actual point of the game instead of just a mechanic in the game which is an interesting take!! loved how creepy the casino master was. had to hold myself back from continuing playing for ages ngl

WOW!! this is rlly good ngl. if it was a huge full-blown game i'd 100% play it. the spin to win part didnt feel thrown in, it genuinely fitted in really well!! well done :D

im very bad at games like these but it was honestly kinda addicting to play XD was fun to just kinda fling the guy around lol

super fun!!! reminded me a bunch of the green soul mode in UNDERTALE but with a ping pong paddle. loved the thing where you could knock back other asteroids too. i WISH i could rate this man :/

fancy seeing you here :O

Me & my friend spent a full week developing a spin-to-win game but sadly we weren't able to submit it on time. For people who encountered the same issue as us, what issues did y'all find? I found A: the servers crashing and B: there were LOADS of game-breaking bugs we couldn't fix in 30 minutes. We're still finishing it because we're proud of the stuff we did, but can we have some advice for completing it on time? It's a little hard to find time after all with not all too much free time except on weekends and holidays... This is our first ever game jam so we're very new to this!!