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A member registered Feb 18, 2025

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I will retry to save and load when I have time to and will update you.


1. I did not touch the slo-mo. This was mostly because I never felt in danger enough to need it, and the doom style of the game doesn’t have the flash of a John Wu movie that would give me the wow factor

2. I got all the discs, missed one sample but that was because I was on a time crunch and wanted to finish quickly. The armor boost meant nothing to me because I was hit so rarely I don’t think I ever lost health. 

For difficulty the time to kill on the drones was good. I think the problem was they were always far enough away that I could pain state them before melee or dodge if they spit.

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Finished it anyway, here's the extended cliff notes but if you want more we can chat about it.
Look/Sounds:
1. Models, Textures, and Sprites are just as awesome as the original
2. Flamer fits right in
3. Atmosphere is spot on
4. The flares on the ground's sound propagation seems too quiet, I only noticed they had sound when I was standing on top of them. But if they're louder they may be annoying so there may be a middle there.
5. The shotgun's sound effect seems off, like the gunshot has an echo but it cuts off for the pump?
6. The voice alert for the boxes seems way louder in the mix than it needs too.

Gameplay:
1. The act of shooting the xenos is very satisfying
2. I could tell that they had some sort of strategy about whether to rush or spit depending on some criteria I couldn't nail down. I liked that.
3. The gun crates and health/armor/ammo stations are not my favorite decision, but that's entirely taste. Feels too easy to just backtrack with scripted spawns, for me.
4. The save station, however, was a great choice. Even if I had problems using it.
5. Getting to turn the flamethrower on all the eggs when mopping up the samples I missed was a great endcap to the game.
6. The eggs spawning facehuggers on proximity and knowing what eggs had samples made the Jockey room laughably scary instead of frustrating.
7. I was never at threat of dying at any point in the game. Not sure if I'm just cracked or xenos need to do more damage.

Bugs:
1. The hive floor in the Green Key area has some weird geometry problems. I got stuck on nothing and face huggers fell through the floor.
2. Save/Load doesn't work at all.

Hairbrained Ideas:
1. Is it possible to have a xeno spawn by falling from the ceiling? It would be so good to have that green key pickup positioned so you grab it, then like three drones drop in on you.
2. I feel like there needs to be one more xeno sprite. Like a melee only that's faster on all fours. Just to spice up some encounters.

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Hey the save system is not working at all. When I hit the save station it says I've saved but I cannot reload.

Glad you've kept this up! Can't wait to try it!