Sorry for the late reply. I think what you're describing is the level with a crocodile that you need to set free, before you set it free, take the key first next on the door. There's a seesaw-like structure in there, if you stay on the bottom-edge of it, you will notice the light besides the door to turn green, it means it now has power and can be opened with the key. Once the croc is free, let the crocodile chase you from the top of the seesaw structure then down, you should run when you successfully baited the crocodile to walk on the seesaw, interact on the door when the light turns green(you can also just spam it) until it opens then quickly run out of the room.
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Man! This game is breath of fresh air for horror! Awesome settings, sound direction and pacing. Definitely has gameplay mechanics and not another narrative game. I can feel the dev really puts in effort in programming, game design and art direction. Only improvement needed for technical art aspect I guess is like putting a text/.description whenever you change equips, I can't see what the player is equipped when switched - I just rely on the sound :D. And a direction for the water pump and power station. Like a small arrow guide at the start, for introducing the game loop. Intro vibes like Persona - subtle but cool. I really respect Godot devs, because I know they are skilled more than us! :D Keep it up man! Rated!
This is still definitely in development but a nice concept nonetheless. I'm not sure of what I'm doing at first but I just died after taking a specific passenger. No indication of progress aside for the Day #, maybe again the decision-making mechanics affects it. At least the driving mechanic is cool and applied despite the horror theme which is great and the map HUD too.
A bit lacking in the technical and art direction. Provide UI at the start since it's not a simple WASD at start (G is the Drive mode, I just discovered by mashing buttons) and I thought moving the mouse to the shift stick works... missed opportunity! :D And for the scare factors, it's a bit... awkward? or are they connected to the story? why is it flashing the whole screen. Anyway keep it up!
A bit lacking on the scare factors and narrative. But the dark setting is eerie. I don't know if it's the post processing or intentional but some areas are pitch black, for art direction pitch black scenes are not so effective. The mechanics and puzzles are great though, specially the player movement and climbing - we enjoyed it.
