Hello, I’m a Korean game developer.
This game is a healing project created over 43 hours during a game jam my company participated in as a team, under the theme “Star.”
Throughout the development, I tested the rules and workflow I’ve been refining for CursorAI, and experimented with a score-based system using the GPT API.
However, after considering the game’s segments and UX, I decided to remove it.
During this game jam, I made the mistake of falling into the trap of technology-centered thinking.
Through this experience, I learned the importance of clearly defining a game’s segments and cohorts, and verifying whether a certain technology is truly essential to the game.
I shared a detailed reflection on this topic in my blog post below.
📝 Blog Retrospective: https://highcl.tistory.com/56
🔗 LinkedIn: https://www.linkedin.com/in/highcl/

