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HiddenGhillieDhu

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A member registered Dec 06, 2019 · View creator page →

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A very solid game with a great game loop. The art I found amazing even though I typically don't like this style, but this might have changed my mind. Controls great, had no issues and everything has a nice sense of feedback. The sound was also really good. The music added so much to the experience. 

Considering this is a game jam game, I think everyone involved did a great job!

I hope that you continue to develop this further. I would love to see a more fleshed out full release! :D

A nice concept. Unfortunately, I wasn't able to collect the key. It seems a problem with collision as I couldn't collect the other items until I figured out I was too close. At least that's what it seems. The art was nice and fit the theme perfectly. I enjoyed the music too. A layout of the controls would have been good with an option to switch to wasd as I find the arrows a bit awkward especially when using e to interact.

Overall, a nice effort.

Good little game. The mechanics worked well mostly besides the occasional performance slip causing weird movements, but I know it's a known issue. The art was nice and fit the theme, but I did feel that the level could have been a little darker making you rely more on the torch. Got a bit stuck at the engines but figured it out, the immediate checkpoint was a relief. The chase/hide sequence was simple and well done, I hate having to hide in games but it definitely made me feel uneasy not knowing if I'd make the next spot.

Overall a solid project with some nice elements, great job!

Thank you for playing our game and leaving a comment! It's great you enjoyed it for the most part. It is disappointing that we ran out of time to tweak certain areas, especially the ones you have pointed out, but that's the nature of a game jam I suppose. But I'm glad the different components came together to give an experience you liked overall :)

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Thanks so much for playing the game. I'm glad you enjoyed it and that the atmosphere was as affective as we had hoped. Sorry you couldn't finish. Sadly we ran out of time before being able to iron out some of the kinks. But I'm glad you enjoyed what you were able to play

Wow! Amazing! Great work. The amount of polish this has is immense. Loved the art style, great use of 2D! The sound design was perfect, just the right balance of horror and silence. The game controls very well, only encountered one bug where after respawning my character was invisible, but a quick hop in a cupboard solved it. Sadly, I wasn't able to finish it as I couldn't figure out how to get passed the part behind the locked door.

Overall, excellent synergy of art and sound with solid gameplay

Hi, i like the look of the game but I don't see a link to a download. Am I missing it?

Great looking game, excellent art direction with an impressive quantity of models for the time we had. The controls were solid. Fits the theme perfectly. It might be me being useless but I did find it incredibly difficult. On multiple plays I never managed to spot more than a couple of things :/ before I got the warning of too many anomalies. So I don't know if some needed to be more obvious or if I'm just really bad at these type of games haha :D

Overall, great atmosphere and excellent use of the theme, but a bit hard for me.

Really like the music, simple but even though it repeats it didn't get frustrating. Haunting and pretty art style with some really nice animation. I would have liked the platforms to stand out a bit more to make them easier the distinguish from the background. The gameplay is simple and easy to quickly pick up and the controls work well. It would have been nice if the candles were used as a checkpoint as I found restarting after a long fall quite punishing.

Overall, a nice little charming game. Great work :D

Hmm, sorry we'll look into that. Thanks for getting back in touch

Thank you very much for playing! So glad you enjoyed it

Hi, sorry for getting the error. Can I ask are you on Windows or Mac?

Nice little game. Great graphics and nice camera controls. 

Unique idea, very original!

Fun little game! Especially when you enter the kitchen and see that shelf with all the stuff to break right in front of you haha 

Great little game, even though I was awful at it haha. I did struggle with figuring out what was the background and what I had to dodge, but figured it out in the end. 

Great idea! really enjoyed it, just a shame I was awful at it haha :D. 

I usually hate fishing mini games, but this was fun!

Cool game, love the art style and the animations!

Great idea, weird, wacky, just what a game jam needs 

... well... wow! haha Amazing job! Great atmosphere, very polished and great attention to detail, like the door unlocking anims and muffled music underwater. Small details making a huge impact

Thanks so much for noticing! I went on a bit of a spree of "I could add that" and "oh, that'd be nice"🤣

Thanks! It's great to hear the effort was worth it!

Brilliantly weird and original! What game jams are all about haha!

Loved the art, especially the tiny wizard on that giant magical hand.

The concept was simple but done well. There were a couple of occasions where I got stuck on the collision but was able to get around them.

The sounds were nice, but a bit harsh when respawning.

Great little story too, and I appreciate you adding a save game feature

Great experience, and very polished! 

The art was amazing with a great tone and style.

The controls/ mouse clicks felt nice and responsive.

Sound was ominous and fitting. 

Really enjoyed this one. 

I like the art, very nice style. Some more animation would have been nice, but looks great.

The SFX are great, loved the damage sounds! Didn't even realise all the sounds were acapella, so fantastic job!

Thought the item picking was a great touch and how the experience changes every time.

The only issue I had was on the odd occasion it felt like I had not option but to hit an obstacle, maybe my error though.

Great work guys!

A great little game. The idea is easy to understand and executed well.

The SFX and music were nice. Loved the retro/hand-painted style!

If anything, I would say adding a slight variation to the archaeologist's speeds would liven it up slightly, as once you get the rhythm they don't stand a chance.

Overall, fantastic submission.

Loved the visuals and variation in enemies. And, music is top-notch, made be think of some sort of weird FromSoftware spin-off. Brilliant.

Sadly, the spells did not work, but I see from the comments you know about that. 

Great effort! 

Great little game. Loved the visuals and the SFX were amazing! Great job!

Sorry for the confusion. We sadly ran out of time for testing and now see what we overlooked.


When using the receiver, when the text appears after pressing the red button, use space bar to continue to the next line of dialogue. 

This usually leads to a few buttons you can click to ask the lost team what they see. For example, they might be in a forest and see a particular plant.

Once you get the name of the plant/animal you can use the main (central) terminal to search for the name and find it's picture. 

Then going to the map terminal (right) switch between map layers (terrain/plants/animals) and try to find the hex that contains the combination said by the team. 

Once found, you can then use the gear stick on the left to select a direction (North/South-West/ East etc.) to guide them towards the flag. 

Once a direction is selected with the gear stick,  return to the receiver to convey your directions. 

The team will then move 3 hexs in the direction selected, with a small chance of slight deviation. 


Really sorry about the confusion. It's now clear how essential a tutorial would have been.