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Hidden Movement

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A member registered Jul 03, 2025 · View creator page →

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Thank you for the very thorough playthrough and for the kind words. You only missed a couple of the things we did for the demo. The most thorough gameplay video so far, we’re impressed!

Glad to hear you liked it! Thank you!

That slip at the 3:10 was pretty close! That climbing spot at 14:28 wasn’t intentional. Great find! Definitely something to improve in our end. Thanks for making a playthrough and your comments!

Thanks for the comments! Glad to hear you liked it.

You had some major dexterity at 15:39. That spot wasn’t intentionally climbable. You were able to escape the play area! There is more content to see there if you ever feel more like giving it another go. We definitely need to adjust some of the climbable surfaces in the future, haha.

Thanks for playing and for the gameplay video! Got some good scares with the crows, I see! Glad to hear you liked it!

Thank you for the feedback and video! There could be some improvements made to the voice acting! Your reaction to Alina’s skirt is golden at 10:56, haha! There indeed was a page before the one you picked. It was after you climbed down from the cave to the forested area and continued towards the path that had two blocked pathways.

From the videos we’ve seen you seem to have some kind of glowy bug. I guess your playthrough got the extra sparkle, hah! The feedback is great! It’s great to read about things written with some depth to it! There are multiple good points throughout. 

Climbing could benefit from improved UX/UI work and some graphic adjustments in the future. The pointer in the middle of the screen should tell what is climbable and what is not - when you can climb the pointer turns into an upwards arrow - there were a couple of places where it was bugged in the video though. 

I think the stuttering you’re facing was connected most likely to our audio being loaded. It is something that could be improved too. Your midnight swim was a pretty rough one - too bad Alina was not able to swim (at least not just yet). 

Thanks for the gameplay video, comments and your thoughts!

We didn’t state where the game setting is located but it is actually set in the Nordics - Finland to be specific (with some artistic freedoms though!). Glad to hear that you enjoyed it so much and especially the visuals! Your guess about Erik was pretty funny at the 7:49 mark in the video... Thank you for playing our demo!

Thank you for the kind words! Thrilled to see you so excited about our game! 

We’re not currently doing localization, but it is something that should be done for the full release at least if we get there! How did you make the translation so fast? That is impressive! 

Battery duration is something we talked quite a bit about and also the placement of the batteries and their count. Maybe it is something we can think more about in the future as well. 

Yes… Alina’s choice of clothing is.. well.. Interesting at least. Some more fitting clothes probably would be more beneficial for her. 

You’re one of the few who got over our first obstacle that stops Alina. There was a small jump sequence intended to get around it, but you found another way to continue. The cliff around 7:15 wasn’t the intentional route, but it works as well - only the writing does not connect as clearly after going around there, but these are easily adjusted. 

Thank you for the video and comments

Great gameplay video, well appreciated! We’re glad to hear you enjoyed it! It was fun to see how close you got to a secret location around the 7:30 mark, but you decided to steer away. Stepping on the campfire was also a funny bit.

Thank you for the kind offer! At this stage we’re not doing localization, but we will keep this in mind!

It was nice to hear you offer some kind and encouraging words for Alina at the beginning, haha. I see that you also got challenged by our invisible wall to block your attempt to get over to the cliff near the jump sequence before the camp. 

There’s also a bug with the battery UI it seems. The UI does not reflect the correct amount you have in your inventory after reloading a save. Thank you!