yup, that's it. only happy things. no sad stuff for today <3
hibo
Recent community posts
be warned, if you're playing V4, jumping into V5 will have a new learning curve, mainly the new crafting and intelligence system! the recipes you know by heart will be obsolete, and you will start from zero. one thing you'll have going for you is knowing what items do what, because your character might not be smart enough to know! (you can still use unidentified items)
then there's the liquid storage system, very neat, and most liquids are used in crafting in some way. (but only when in a container, some reason water on the map won't count, you can fill containers by dipping them into the water)
only 5 layers are in the game, but environmental items like produce for the 6th layer seem to be in the game through traders? one of which is used in a recipe and you need two of it... good luck with that :)
I actually disapprove of that change! the game is all about overcoming hardship, and being shaken awake should definitely be one of the challenges you can face. time doesn't stop when you sleep!
instead of removing it, they should add ways of protecting against it, like anchoring yourself or a tent item!
in the area that says sound warning... could you just like, not do that? the character can go deaf; the player doesn't need to as well!
oh, and what's the pretesting download? I assume it's the beta build, but how's it different?
random thought, for every 1% of brain damage, you should get 2% mood decrease resistance? too dumb to realize how bad things are.
I can't stop playing for some reason, even though the later traps are horrible, all my storage breaks basically sending me back to carrying nothing (when you need everything), and general disappointment when the inevitable death happens due to bad luck (an earthquake while sleeping made me fall, leaving my gear behind, and right into a turret. bruh)
hope the future is promising.
after four runs and only getting to layer 3 (just how far down CAN you go?)
anyways, I'm not a fan of equipment decay (especially storage containers and backpacks). maybe this could be a setting? or a durability system for such equipment, rather than the simple time based decay.
also, the lighting is... off. bright lights are too bright, and some visual effects are annoying.
infection seems too harsh, i cant seem to ever fix it. (skill issue likely)