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hibo

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A member registered Apr 10, 2022 · View creator page →

Recent community posts

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yup, that's it. only happy things. no sad stuff for today <3

i heard rumors that yes, there will be other species, but you will have to beat the game to unlock one?

a way to seal and unseal a liquid container would be great

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hate those things... REALLY hate em. they need a nerf in some way

insane static cling

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be warned, if you're playing V4, jumping into V5 will have a new learning curve, mainly the new crafting and intelligence system! the recipes you know by heart will be obsolete, and you will start from zero. one thing you'll have going for you is knowing what items do what, because your character might not be smart enough to know! (you can still use unidentified items)


then there's the liquid storage system, very neat, and most liquids are used in crafting in some way. (but only when in a container, some reason water on the map won't count, you can fill containers by dipping them into the water)


only 5 layers are in the game, but environmental items like produce for the 6th layer seem to be in the game through traders? one of which is used in a recipe and you need two of it... good luck with that :)

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where does one get such lore? plus, I wouldn't say it's woke. hermaphroditism occurs in a handful of real creatures, so why not in a genetically engineered creature?

this train of thought reminds me of Jurassic Park, and life, uh, finds a way.

at the end of every tier, you'll be prompted to continue or save and quit. that's the only way to save (so far?)

my head canon is that they are genderless creations, only born in a lab. But that’s been brought into question by one saying “my father would be proud” when landing.

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inshallah, he (they? it??) will die a painful death. 

v4 had a way to see what things are used for in crafting, and only show recipes related to the selected item. any way to do that in v5? it seems backwards in terms of quality-of-life.

there still is incentive to craft new things, but i get what you mean. v5's crafting and recourses, minigames, and stuff makes for slower progress. my runs definitely take twice as long to get to the same depth.

that would be cool, like a new drop pod hitting! (Causing an earthquake, lol)

but they can be useful and destroy tough blocks, getting you into secure areas (or at least let you yoink things through a 1 block hole) and drain liquids

I actually disapprove of that change! the game is all about overcoming hardship, and being shaken awake should definitely be one of the challenges you can face. time doesn't stop when you sleep!

instead of removing it, they should add ways of protecting against it, like anchoring yourself or a tent item!

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in the area that says sound warning... could you just like, not do that? the character can go deaf; the player doesn't need to as well!

oh, and what's the pretesting download? I assume it's the beta build, but how's it different?

random thought, for every 1% of brain damage, you should get 2% mood decrease resistance? too dumb to realize how bad things are.

I can't stop playing for some reason, even though the later traps are horrible, all my storage breaks basically sending me back to carrying nothing (when you need everything), and general disappointment when the inevitable death happens due to bad luck (an earthquake while sleeping made me fall, leaving my gear behind, and right into a turret. bruh)  

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put a lightbulb in my mouth because I thought it would be funny, and it was. (I didn't see the warning till after).

and then I did it again because it had zero charge left and wouldn't hurt me again. (I was wrong)


all seriousness, why would it hurt me again?? there's no charge in it!

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hope the future is promising. 

after four runs and only getting to layer 3 (just how far down CAN you go?)

anyways, I'm not a fan of equipment decay (especially storage containers and backpacks). maybe this could be a setting? or a durability system for such equipment, rather than the simple time based decay.


also, the lighting is... off. bright lights are too bright, and some visual effects are annoying.

infection seems too harsh, i cant seem to ever fix it. (skill issue likely)

but do you like the game?