Yes it shows as Feature level 11_0 is supported.
Yes this setup runs dx12 games. I tried.
When will you upgrade to Godot 4.5 and vulkan. Any way to get this working please ..
PS C:\Users\USER1\Desktop\Hotscreen 0.7 demo (Windows ARM64)\Hotscreen 0.7 demo (Windows ARM64)> .\hotscreen-demo.exe
PS C:\Users\USER1\Desktop\Hotscreen 0.7 demo (Windows ARM64)\Hotscreen 0.7 demo (Windows ARM64)> Godot Engine v4.4.stable.mono.official.4c311cbee - https://godotengine.org
ERROR: D3D12CreateDevice failed with error 0x887a0004.
at: (drivers/d3d12/rendering_device_driver_d3d12.cpp:6367)
ERROR: Condition "err != OK" is true. Returning: ERR_CANT_CREATE
at: initialize (drivers/d3d12/rendering_device_driver_d3d12.cpp:6733)
ERROR: Failed to initialize driver for device.
at: (servers/rendering/rendering_device.cpp:6655)
.................
Dxdiag shows directx 12 is the version installed.
This is the error.
Hello, dear developer. Silicon Mac users are able to only install Arm64 version of Windows 11.
I have tried both Safe for Beta 1.3 and Hotscreen 0.7 on Windows 11 Arm64.
The app opens and closes immediately, not working.
Is there a way to make it work on Arm64 Windows? It would be perfect If you can add support for it.
Fan of your work, thank you.