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Dan Thomas

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A member registered Mar 04, 2016 · View creator page →

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Great fun, managed a highscore of 14. Those skulls are just too hard to avoid 😅

Brilliant... and uncomfortable 😅. Very well done, thanks for sharing. 

I was surprised how well the FPS mechanics translated to a text-based game, leaning on familiarity made it very immersive. The overall tone became very uncomfortable and did indeed make me think, as was the goal. Bravo 👏👏👏

Beautiful piece of work! Just the right amount of content to make it digestible for a slow reader like me but with enough variety of paths to explore to keep it interesting.

Hey, it's inelegant (jam code) but the source is available here:

https://github.com/DannyT/ggj-secrets

Specifically, this is the bit which handles the interaction, I have an invisible box gameobject which I do hit detection on to determine what it's overlapping with:

https://github.com/DannyT/ggj-secrets/blob/master/src/scenes/GameScene.js#L163