This was fun! As others have said, the controls are slippery so it was a challenge to steer properly, but I also really liked the way you could basically drift into the bottles because of this. The texture and art for the grasses and car look nice and it was neat the way the screen filled up with a haze of red and black dots the longer the game went on without me collecting very many bottles. (I was not very good at this game, but I had a good time playing it.) I'd agree that a mini map could be a really good and helpful addition to see where the edges of the map are. Very interesting concept to make with the prompt!
Hey_Pixels
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This is a really neat and experimental concept! Like a lot of others have said, the controls took me a bit to grasp (I got everything except for how to tell if I was actually attacking correctly once I had locked on, but all the other controls made sense and worked for me if that helps to know). Super impressive work, especially for the time limit! The atmosphere is great; I loved turning around to find the knight emerge from the shadows to approach the player. The stats page and system is so cool!
This was a delight to play! My only issue is that sometimes when you try to click a highlighted/lit up card to place down, the game will actually select one or two of the cards below the card I was trying to click on instead, which was a little frustrating. Overall, I really like the concept and the game itself looks really solid!
Thank you so much for the feedback! I'm sorry you found it so hard, but it's good to know that we might want to consider adding some sort of tutorial screen/option potentially if that might help players. We didn't get a chance to have anyone play test the game before submitting for the jam, so that could also be some of the issue as well. Thanks again for playing our game!
Thanks so much for the feedback! We're so glad it seemed easy to pick up!
We do have "R" as a "reset" button, but we only listed the controls in the description and not actually in the game itself, so that's great to know that was a problem for people. We would have liked to add a controls screen in the game and didn't get a chance to do so, so it's really good to have someone point out that listing the controls should be a priority to add when we work on this project again. Thanks again so much for taking the time to play our game!
Thanks so much for the feedback! It's really good to know about the double speed bug and we're so glad the initial concept seems to be fun for people! We were also wondering: What do you mean by linear filtering for pixel art? We’re both still very new to pixel art here, so any explanation for that would be hugely appreciated so we can get better! Thanks again for taking the time to play our first little game!