Two!!
E. R. F. Jordan
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A member registered Apr 04, 2019 · View creator page →
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Glad you enjoyed reading it!
The matter of the clock is two-fold. We really enjoy mechanics that ask you to physically alter your character sheet to reflect how your character is changing; to that end, the clock is there as a constant reminder of how much you've tampered with the timeline. Eventually it might stop looking like a clock so much as a black dot wearing through the fabric of your sheet (and, therefore, the world).
On a meta-level, we also played with the idea that it was part of a mechanic in a previous timeline, but now it's paradoxically left over. That's more of a musing than design intent, though.






