The turning is indeed a bit loose - that, tied with the extreme speed of the boost, means the mechanics are mostly around using the movement fluidly, catching the junk is a secondary thought.
I love the premise and worldbuilding, but would either make the debris a bit slower or the gamespace a bit larger - it's also odd as a player that junk can be thrown out of gamespace but the player loops around - just my two cents!
Alexis Sosa
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