The camera is a little buggy, sometimes just flicks the player to look the other side of the cell. Some indicator would be nice to see if im able to pick up the things from the floor, otherwise a good game and a nice concept.
Heskelth
Creator of
Recent community posts
The concept is easy, great job. Telling the players what the controls are might be the next thing you should implement. I died 3 times before i figured it out. Adding a barrier for the bucket, or limiting its movement in some way would be useful, because i could just leave the screen and go infinitly
Maybe I should have expressed stronger in the tutorial, but you can accept a quest from the knight standing besides the castle. I made a whole quest system, and dialoges for the npc, and didn't have time to implement it fully into the game. Pressing the 'E' button, while standing near the npc brings up the dialoge.
This game got me really exited when playing! Great music, really love the art style! One small problem i had, was that when the train was on an alternate path, and i switched it crashes instantly, that may be the intended game design, and if it was, that's on me, but i feel like a missclick shouldn't end the whole level.





