Thank you for your feedback! Truly appreciated ^^
Audio as well as retry bug fix is already planned, need to implement a reset for my global scripts.
I noticed that it may be hard keeping track of the ball but had no idea how to improve yet.
The explanation is actually implemented when you hover over each text but I am going to work on a way to make it more obvious :D
Furthermore I want to add a rogue like twist that you have to pay (x) jetons within a 3 spins per round phase and it increases.
You also will have a level/shop system so you can increase payout for each winning category (e.g. plein 35:1 -> 36:1).
Hope you stay tuned and have a great time!
