since the speed changes so much, it's hard to get used to the movements
but fun game overal
this one was made in C using SDL but its a bit of a mess to set up.
depending on the needs of your game, you might want to use rfo-basic if you have very simple needs, as it is very easy to test debug and run but the performance is not so great. That's what i used for the predecessor of this game.
if you need something more powerful, i'd recommend love2D.
though, in the end, it mostly depends on what you already did, and if you need a full-fledged game engine or not. if you know how to code eveerything you'd need for your game i'd say you don't need a game engine, but if you don't, then godot might be worth looking into.
what are you making?
the collisions are kinda clunky, but the game in itself has a ver peaceful atmosphere.
even though the game is pretty short the graphics are impressive (especially the 3D animation thingy in the end), the pixel style is pretty cute, the level design is well thought, the ennemeies are pretty, the chiptune music is impressive etc.
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just kidding, glich effect go brrr