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A member registered Nov 12, 2022 · View creator page →

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Whoa this is the atariest so far! Chunky pixels for the win 👍
Funny how the game sounds seem to compose the "Brother John" (Martín Campanero) children's song 😆 (on purpose?)

Edit: my best 15360

I admit the "outline command" in association to "tile generation" puzzled me at first lol (but it was clear as soon as I checked the print output).

It's so good (currently stuck at level 5, it's driving me crazy)

Having fun! Just a curiosity, so far I never managed to get past hours 25 (and I imagined it got jammed as the bar was red) but now I've safely reached hour 25 and the bar was orange but the game is over (button to restart). So is there a limit to 25 hours max?

Aha the code fits, the name is very fitting as well 😉
Great job, fun sim! 👍

I'm also curious to know about MUSIC: was it too distracting/intense?

Thanks for all the suggestions! Yes this time I probably kept gameplay too simple. Oh and about the "game is too easy" I would be so glad and curious to see a recording of your playthrough? I start to suspect I'm the noobiest of tetris players lol

Oh and OOps yes I forgot to mention the row must be of the same type thanks! I'm editing

I love the mix, so glad the snake moves reasonably slow at the beginning, while Tetris seems to start off quite faster in comparison but after a few attempts it all starts making sense, applying the basic strategy of preparing a good position for the falling piece while managing turns in snake, or speeding up the piece drop when snake has open space ahead.

Probably the entry I'm enjoying the most (also ignoring submissions with questionable adherence to the falling blocks theme or games made ages before the jam).

Congrats ⭐

Aha! And about "mix of two games" you took it very literally in your tetris snake 😉👌 Cool idea!

True chain reactions would be fun! I unfortunately had little time left to go farther than the current basic mechanics.

Btw I'm surprised you find it "easy", I'm often criticised about the difficulty of my games (picking hard games for demakes) and I wanted to make an easier/enjoyable one.. but I still struggle to complete rows (especially multiple ones) in this game. If by "easy" you mean "easy to survive" I'd say absolutely yes unless you mess up big time... but going for removing multiple rows (and higher scores) is not that easy ..but it might be my low tetris skills.

Thanks for playing! 🙏

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Yes I agree it'd look good visually and coherent with the physics (and the Falling Blocks theme)... but it will greatly impact gameplay and strategy because you often need suspended blocks especially if you plan on completing higher rows.

As in the jam description:

"There will be no voting or ranking. We are doing this for love of the game."

😅

😉

Fun game! I loved Jeff's work

Best score 14900

Ahh great one Ira, so ataristically addicting!

Best score so far: 1040

Great job for your first Pico-8 game 👌

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You mentioned glitches on attack indicators but from a player's point of view I don't seem to notice anything excessively wrong.

Every attempt seems to go farther, my last one is 113:

The only visual glitch I notice is sometimes at the very beginning of a round there is some diagonal 4 bullets being silently shot by some turret which is quite near the bottom (just like some bullet/animation from the queue of the previous end of round?).

New record 102 months. 2 big red dragons coming = game over 😅

I've posted a relatively quick gameplay on YT:

Oook now we're getting someplace:

Fullscreen: yes at first the fullscreen button (with the ICON only) wasn't of much use since the game canvas was still small in an empty page.
But(!) I noticed there was a kind-of hidden actual white button with "Fullscreen" on it that appeared for a second at launch and then it was pushed down out of the iframe: but if I gave the focus to the description and pressed shift+TAB (or even simpler, drag the fullscreen icon and then press TAB) I had the focus on the white "Fullscreen" button that worked perfectly for me, Chrome on Win10.

I see the update to 1.1, still need to figure out the additions. I've noticed the souls count at game over, the signals at the top as you use swaps (hints on the columns that will be hit by tough dragons?).

Then, I can't see the Fullscreen button anymore?

Whoa a great game at last: I survived 52 months and encountered the huge dragon 🐲

Totally addicted, I played it almost the whole day 😅 I'm so curious what's your top duration at your own game? (My best so far only 41)

Yes maze layouts had to be different, Intellivision had a wider but shorter rectangular screen, 20x12 blocks, while Pico-8 has 16x16. By the way to make a few layouts looking more familiar I recreated similar regions and corners, or -especially forests- making them narrower and adding more at the bottom.

Thanks for playing it!

Brilliant game 👌 the one I wish I had on my c64 at the time. So addicting, after numerous attempts, my best so far is 38 months.

Yes probably because this one had a troubled history and continuous delays until finally released in 1986 (when Mattel Electronics was no more) so yes other early titles like Night Stalker, Astrosmash, Lock'n'chase, etc.. might definitely sound more familiar and popular especially for the kids of that era who actually played the real thing.

But I played Thunder Castle a couple months ago -first thanks on my brother on a PS2 'intellivision lives' and the week later on the actual physical Intellivision console wow- and I though I absolutely had to make a Pico-8 remake; possibly trying to fix a few details that appeared to make the original game frustrating at times.

I'm still curious to know from people who played the original one, let's see...

Thanks a lot merx for playing! 🙏

Nice I managed to escape at last! I always bumped right on the sleeping(?) spider on every single attempt and now I wonder if that's avoidable :)

The fact that this game is roughly inspired by Atari 2600's E.T. -which is considered one of the worst game of all time😆- makes your pico-8 game even more valuable! 👌

So soo good I'm a fan!
I was "doing great"... I failed shortly after :)

So far 50%/780

the original game had a weird sense of "difficulty curve", it immediately starts off hard, yes there are later on 3 or 4 harder levels but the rest is basically average difficulty when you've played a bit.

But yes it is convenient to train on each level  (and it wasn't possible in the original) maybe check your progress in the achievements, even just to improve total/average timings if beating the whole game seems too hard.

Hey merx! Yes I loved that design too! The coloured stripes layout worked very well in the game (as a frame for the extra illustrations, as mentioned above to Alice) 👍

Thanks Alice, I was actually a bit hesitant to push on the aesthetics since the project started as a "raw" Intellivision/Atari graphics so yeah I've tried to keep the 3 games quite simple in gfx (with a little exception on the Pitfall background maybe) and then used the rest of spritesheet for the extra "Illustrative/cover" art. Thank you for playing!

So cool, 110% Atari 2600 vibes 👌 

I scored 66 but I'm in mobile (shooting should be easier on pc, can't wait to try) also I seem to recognise one of the "Berzerk" sprites, isn't it?

Great job 👏 

Done, check all files in Downloads now 👍

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Absolutely right! Going to fix it very soon

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High score today: 54760

reached 6th level, it's fundamentally impossible to beat lol

A detail I didn't notice in the first plays is when at higher stages the 'perimeter guy' goes after you in your version he is literally chasing you; in the original it was a little less of a nightmare and more controllable because he just "followed your steps".

Oh and I still suck at the hyppo stage 😅

Getting better, high score 23610.

It's curious how the first two waves are the hardest / probable cause of losing a ship.

About the tune I'd like to help (fixing those couple issues), send me a msg at the Pico8 discord in case.

So cool! Great choice for pico8 remake, it was one of my favourite arcades at the time, the docking feature was absolutely brilliant. I think you did an awesome job, everything feels exactly like the original (I'd juuust tweak a lil bit the start-game tune but the rest is perfect)

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Awesome remake! I'm a great fan of the original, played a lot on Mame as well recently. No surprise my first ever sample cart for Pico-8 (first steps learning pico's Lua) is a "trainer" of the pig bonus stage with increasing difficulty (Amidus on lexaloffle).

About the bonus stage I wasn't definitely prepared for the odd bonus Hyppo stage (not in the original) is it your own addition or was it in some other remake/ports?

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It's so soo good 👌 excellent remake!
(so far 3rd stage pts 19790)