Author's Tumblr?! HOW THE FUCK AM I GOING TO FIND IT??? I saw ZERO links!? Again, you assume something that YOU think I know. WHICH I DON'T!!! And again, I HAD NEVER INSULTED THEIR GAAMEEEE!!!!!!!!!!!!!!!!!!!!!!!!!
Ratting
Recent community posts
YOU ARE TALKING NONSENSE! I NEVER WAS OFFENDED BY THE GAME JUST BECAUSE WANDER LOOKS RIDICULOUS. I GET IT, THE ARTSTYLE! I NEVER MENTIONED ANYTHING ELSE BESIDES HIM. HOW WOULD THAT MAKE ME "OFFENDED" OF THE GAME?! WHY DO Y'ALL ALWAYS ASSUME THAT I DO NOT ENJOY GAMES, JEEZ!!! AND IT LOOKS OFF BECAUSE I'M COMPARING THE ORIGINAL ONE AND THIS. WHY DO YOU ALWAYS NEED ASSUME THE WORST AND MAKE A SCENE JUST BECAUSE OF A SMALL THING???!!?!
AND I WAS NEVER COMPLAINING ABOUT THE LACK OF ENGLISH, I WAS JUST EXCITED SEEING A FREAKING GAME ON ITCH.IO FROM THE CARTOON I USED TO WATCH AS A FUCKING CHILD!!!
YOU'RE JUST OVERCOMPLICATING YOUR BRAIN! BECAUSE I'VE NEVER SAID OR MEANT SUCH THINGS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WHY IS IT ALWAYS AN ISSUE WITH CREATORS TO JUST THROW OFF POSITIVE FEEDBACK, CONCENTRATING ON LITERALLY ANYTHING ELSE.
YOU'RE NOT EVEN THE DEVELOPER! YOU'RE JUST THEIR FRIEND!!!
DUDE, I have no idea what you're getting at! I never mentioned anything against the developer except Wander's wonky physique. The TiMELINE is a vessel to stay put over the project's development. I've noticed that A LOT of beginner artists simply leave their projects due to lack of concentration; they just can't organize the time properly!
And your accusations are hilarious! How could you possibly accuse me that I cannot freaking draw and put it in the comment, thinking it's a GOOD IDEA?!! like- ?! And WHY IN THE WORLD would you tell me that the developer is a teenager?! How ALL of this correlates to the goddamn topic!? >=-("
You're just being ridiculous, dude...
Look at the two fellas above... Honestly, when I first saw the title, my first thought wasn't at all that it's a kink game.. But, the idea is pretty cool actually, we have visualization and (sorta) medical terminology for the traumas and fractures. I think.. That's a great way to implement wounds into storytelling or some roleplay related stuff without taking too much time finding information for visuals and ideas (???) If that makes sense. At least, that's my second thought.
As for the gameplay, it's dull. Would've love to see more customization or/and implemented traumas.
Music is good-ish for the short game like this, kinda gives medical vibes.
4/10
Yeah, I was playing on the computer! My screen resolution is kinda "small" for game to be fully displayed on the webpage; it's 1366 x 768. Aaand when I try to toggle it
this happens. . . (Fullscreen works great tho, but again, Snip tool doesn't want to work when it's turned on. Had no choice >X-P)
OK, now I'm curious about the phone, aand...
Fullscreen doesn't work; can click on stuff but, lmao, unplayable... At least on mine.
Thanks for the respooooond tho >=-)
OMG, loooooveee!!! Would've been more fun if you added some accessories and stuff, like bracelets, piercings, (OH, maybe even some engravings on her body??) nails? lol
Also, never heard of Mermay but I'm guessing that's why it's kinda restricted? >=-Kp
Adding button for exporting image into PNG/JPEG would be also cool. Had to resize my screen for a bit just to get the right angle, and noticed that the UI can break lmao; nevertheless, it didn't affect my mermaid! !!
I'm not saying it's a "bad" game from psychological perspective, and, of course, from your sufferings. But I mean, it's just... Several stuff that was happening in the family. Verbally. But what about other ugly moments? What did you feel when realizing these moments were happening? Why did those people do that?
I need more analyzing, more depth, more personality.
I had to move around the area to see text fully.
Well, instead of text floating in the mid-air, perhaps you could make it pop-up on the screen as the main character activates different triggers? And I mean show it ON the screen instead making it in the air, so people wouldn't need to figure out the correct angle to see it. Maybe you could find a way to implement it as it is right now, but make it always adaptable to the size of a player's view. Perhaps you could make it looks like a visual novel type of stuff with textboxes, but I'd doubt it'd look good. Well at least readable...
I suggest you to ask actual Unity game developers or anyone with a programming skill more than a piece of grape, as I am no help with this type of a deal.
About adult selves, it didn't work out. You put minimal effort in this shit, you HAD to be more specific, deep, something!!! Showing off random dudes, screaming "y0u caAn Dooo it" didn't help.
About "personal," stuff. Imo it gives off similar vibes from other games on the topic of abuse. When I first glanced at the title, I thought, perhaps, the person went through something similar. Perhaps different, unique. I wanted to see other peoples' experiences: compare, sympathise, feel something. But instead it's generic. I wanted details. I didn't want to see gist of it. I wanted the truth (it may sound a bit heavy but I really wanted to see the reality of it. I feel like... most people/developers don't show a lot of what had happened in their houses, families, etc in the media. Instead focusing on a more "respectable" and "similar" stuff for such genre. I just want people put souls in these kind of projects because it's their part of life. Even if it means something extreme, it's still part of the trauma, part of the experience.
I rarely see the kind of input in such genres. Almost as if people still silent about their experiences in a way.
I'm sure you had a lot of stuff going on, growing in such environment that you left out. Perhaps from memory, perhaps from the game. And this kind of attitude makes the game "simplistic" in a way. Maybe it's needed more thoughts... Ugh, I don't know anymore, I just need more representation of what "normal," at first glance, people can do.
Well. This game was piece of shit. But I don't know how I feel after playing it. Random phrases touched my heart somehow... But showing other people as an instrument to self-recovery (WITH "helpful" phrases)??? It's so cliche, it feels as a joke.
I understand that you tried to show the need of the community that the feeling of belonging is crucial, be it friends or partners, to maintain healthy self-esteem and such. But the way you show it seems as a bunch of "nonsensical" phrases fuckers use to pretend that they care. There is no depth in it. Hence, no emotional attachment.
At least you managed show empathy with reconstruction of parental abuse using bunch of phrases (which makes sense since you went through it) And, ugh, it felt terrible. . . (But the way it's shown??? LIKE, omghgh, I couldn't even read normally. Please, redo it, irks me so much)
I'd give the game 1/10. Only felt something on occasional stuff, which, well... resonate with my life the most.
Anyways, awful rant simulator; Could've been better, doesn't feel personal, terrible graphics. . .
On a private note, SOMEHOW this game made me feel nostalgic. I used to do something similar in my childhood. Just not on Unity but rather Roblox-like games. . . LMAO, anywayyy....
I dunno, it's alright I guess? Very boring. Didn't really expected anything from this game, soo...
Lack of music and clothing (when it's the primary point of the game???)
Mechanics are okay. But people's opinions not; some say bullshit even if I did everything right, lmao. But ig that adds up to the realism.
Poor game, very poor.
Unique and reflective. Loved how Decker gave it grimly, perhaps melancholic, and nostalgic vibe. But, lmao, I kinda lost it on the "sea" part. (It was an entire emotional rollercoaster thereafter)
The wordplay... >=-}
The photos and sounds are good! Actually it's pretty impressive; I thought pictures are from stock but no? Such nice photography
So, the graphics are cute. I have a question about the huge silent gap between soundtracks lol. But anyway, cats' faces are GORGEOUS!!! >=-} (and silly-willy)
I've been playing this game about half an hour now. AND THIS IS GODDAMN STRESSFUL!!! Why is the bottom of the jar curved?! D-=< Shouldn't it be flat? Like the background suggests?!?? And I think there's something off with physics of the damn felines. It doesn't feel natural. Slooow. Why can't I place a "furball" when the other is falling? Bit annoyiiiiing... Animation is okay though, it's just odd physics
I've played for additional ~30 minutes while writing this. Still can't get to the last cat. And I mean for 4 days create - this - is good, the game just needs additional care. L=-I