Took some time to be first. This game is at least as amazing as you others, antti haavikko.
Thanks for creating it.
Hi!
First of all, thanks for adding that option!
there were 2 main reasons for my request:
1) It does give me a weird feeling after a while, so having a relief from time to time is perfect.
2) It now runs quite correctly on my Kindle paperwhite (the previous frame got mixed with the new one before)! Which means I can play this awesome game anywhere, including in a plane! (the zoom still means it's extremely hard to select options on genie ship and the rest, but that's a minor drawback in order to play anywhere (the only thing that could make the game run near perfectly would (I think?) be adding an option that rotates the screen (because otherwise it's too small), but that needs modification on pretty much the whole code, doesn't it?))
Thanks again!
Could you add an option to stop ship from moving up and down?
This can be done by changing "
t.prototype.getDirection = function () {var e = Math.cos(this.rotation), t = Math.sin(this.rotation);"
to "
t.prototype.getDirection = function () {var e = Math.cos(this.rotation)*boatMovement, t = Math.sin(this.rotation)*boatMovement;"
and "(this.animationPhase = Math.sin(e * this.animationSpeed + this.animationOffset)), (this.animationPhaseAbs = Math.abs(this.animationPhase)"
to "
(this.animationPhase = Math.sin(e * this.animationSpeed + this.animationOffset)*boatMovement+this.animationOffset*boatMovement), (this.animationPhaseAbs = Math.abs(this.animationPhase)
(Where boatMovement is wether the movement is enabled or not. That might not be the best way to do it (it's not my code after all!), just want to provide an easy solution though.)
An option to remove the wave movement would also be nice.
Thanks, and love the game!
That might be due to the fact that the prince is on the side boat when encountering the king, right?
I had a quick look and it seemed that the prince was almost always in the side boat when the game crashed with other peoples.
Don't know if that helps.
The 1.4 is awesome ! The side boat is a nice addition.
Thanks for the update!
Hello!
I finally had time to test it more thoroughly, and I must say it runs way smoother now, particularly in the end game, but on low end browser like my Kindle Paperwhite, the game still lags a little, but the most annoying is the zoom level changing each frame.
I think adding an option to rotate the screen 90 degrees would help a lot to remove that problem, but it might require too big changes (Is there a way to do it without changing each drawing and positionment instructions?) Anyway I understand e-reader aren't made to play games, but it would still be nice...
Thanks!
Love the update! The log book makes understanding encounters way faster.
However I got a gold cargo, and the on my next run started ONLY with it, i didn't get to roll new cargo. Is that a bug?
Also, a small and incomplete list of events that are sometimes fully non useful (and doesn't give you another encounter):
- Seafolk ship (pretty sure)
- Fur folk is occasionally impossible (I checked)
- Plating ship (if you have only spice)
- Divine battles (can be useful but 95% of the time should skip)
- Crew swap (when you have 1 crew member and the tradable is the same)
- Genie (if you already have the "wish")
- Spice trade (when you don't have spice)
I probably have missed some. Hope that helps, and confirming the update is REALLY good.
EDIT-Removed seafolk ship, they do give you an extra encounter.
Thank you for taking time for this!
The main issues are the camera wobbling/zoom in and out (which makes it hard to select the right cargo), and the background/animation (removing them could achieve better performance).
I also thought that an option to rotate the game window might be useful, as the camera zoom would probably be lessened (since the display would be full screen, so bigger), but that might require too deep modifications to be easily done.
As for feedback, I feel like the obscure game mechanics add replayability and complexity. However I dislike the "non-useful" encounters that simply makes you skip to the next fight (i.e. meeting the seafolk ship without having met the requirements...). Otherwise pretty much all aspects of this game are wonderful, the dices and the number 13 are extremely well incorporated in the game theme and mechanics...
Thanks again!
Love this game!
I was wondering if you could make a version with no animation, background, camera wobbling... I know it would be less good, but that way it would work on more devices (thinking Kindle Paperwhite there). I have tried after painfully extracting the html code from itch.io but couldn't find what makes what.
It would take time, so if you can't it's not much of a big deal.
Thanks for making this awesome game!