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Henri Tervapuro

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A member registered Jul 23, 2018 · View creator page →

Creator of

Recent community posts

Heyy thank you for the video and comments! Lovely! Just watching it now.

Tuhma Raato means Naughty Corpse, my little wordplay on Evil Dead.

great old school shareware game vibe, the "pherrrrkhele" shouting is great.

Oh yeeeees =)

Good game. RIP sugar and F.Rog

Thank you!

Very good! =)

Nice one! =)

Great game with great balls. The black holes were kinda creepy. Now I must want to compete against the clock. =)

Thank you! Under a week, in (work day) hours..?
Summer of Shivers was a great jam, since we had so much time... I had a chance to work on this a few days here and there, then let it be for a while. I don't want to devote -too- much of time & effort into a free jam project, but enough to make it actually interesting. =)

hahah this is the best one so far, thanks! Glad I gave you nightmares. =)

UPDATE (RC3):
-Fixed black screen from underwater for older graphics cards
-The PSA texts stay on screen for longer
-emphasised the Continue button after death

UPDATE (RC3):
-Fixed black screen from underwater for older graphics cards
-The PSA texts stay on screen for longer
-emphasised the Continue button after death

Hah this was great! Thank you! =)

Oh hey thank you!

Ooof the text disappearing before you get to read it.. think I'll fix that. The video is very helpful, thanks =)

Heya! Yup it saves automatically when you reach new areas.
And that's a no for multiple endings, it's very linear and tight, didn't want to strain myself too much for the gamejam.

Wow, thank you! This made it worth all the trouble. =) And thanks for the video as well!

I doubt I'll work on it much, apart from working out bugs and UX things. Good feedback though, I really appreciate it.. some of the things I thought of (how to work out more on the story, or do spins with the gameplay) but ultimately it came down to keeping it tight and deliver for a gamejam... I woulnd't mind if someone gets an inspiration and does something better or longer, though!

No alternative endings, I'm afraid. Didn't have the time for that. 
I DID tinker with the ending for quite some time, guess I can talk about what I've been up to, since you composed such a pretty message.. 


(SPOILERS) 
First, I was thinking the character gets flushed really far into the pipe systems, and ends up in the ocean, or just like, outside, but -everything- is now underwater. Kinda epic and silly. Then I took the idea of "outside", thought of a underwater city and was thinking of making a few Silent Hill style streets, and was thinking of adding monsters, but that wouldn't have pushed any of the narrative forward and would have been WAY too much work. Then I tinkered with the idea that you just dive into somekind of a monster's belly, and actually built that, but it felt just funny to me. The monster had like a ton of eyes all over in a vast nothingness, so one evening I thought of switching them to the PSA tv's, and thats where it clicked, all it needed was an onslaught of warnings that you can't react to. Then after the PSA sequence, I had another monster jump and kill you, but I took that out, since it felt silly. I wanted to end it with a sense of empty dread.

The narrative is pretty loose, and I'd imagine ppl interpret it differently.. I'm kinda iffy about explaining what I was thinking, since it might sound pretentious or lock the vision into something singular, and I'm not sure what I've conjured up afterwards or in-progress, anyhow..  But, just for the heck of it. What I was contemplating on is the PSA is like a public concern that gets ignored, no matter how many tv screens, or no matter how many voices shout out there. And by the time the person who is in control (the player) is overwhelmed, its too late to do anything. And the monsters are the idea of death, like a cosmic death that's indifferent of what we do. Death literally at your doorstep. All of these things I say, they're the horror of the game for me.
(SPOILERS)

A Windows build with keyboard + mouse gameplay, playtime around 15 mins I think.