pressing anywhere on the screen works, or space bar, if pressing specifically on the dialogue box isn't skipping then that is a bug will have a look at it
-fixed
Its pretty unsatisfying that the pickaxe is going at different speed then the click, also simple sound effect for clicking would go a long way. The buttons look grayed out and there is no indication if you have enough money to buy upgrade beside clicking on it and see if you get red number or not. The font chosen is pretty hard to read for numbers
hey, this was my first game jam and a first game project in general, so its very rough especially the wall jump gets buggy and shoots you in to sky sometimes, and the pillar sometimes isnt needed coz the jump high is too much and i struggled so much to make it sure its not too low that you can jump on it but not too high that pillar doesnt help, i guess that the issue using tilemap full squares, i do want to take this further down the line when i get better, because i do like this game idea and didnt get to get it its full potential with 4 different abilities which would lead to more challanging puzzles and perhaps boss fights down the line too,
hey, thank you for feedback i have tried to export to browser but it wouldn't load for some reason, i have used up all 100 lines perhaps one or two over if we count extend node lines so i couldn't push it more for enemies or goal screen i wanted to add 3 more abilities for each element fire water air but that was pipe dream with limited code