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helixninja

11
Posts
A member registered Feb 06, 2020

Recent community posts

I defeated the Decomancer with the Power of Love!!!!!

(The Lovers card over and over) I love how deranged this game is, it keeps on giving!!!!

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I giggled like an idiot with this game. I love it! You gotta believe in the heart of the cards, because there's no way to predict what will happen!

"I play an SD CARD and end my turn!!!" fucking lmao

Really fun! And I bet that, historically, fights broke out over this game, likely leading to someone's demise. Because it really feels like Irvin is cheating sometimes.


As such, I would recommend a house rule: center star decay. Because that position is so absurdly critical, I'd wager that whoever takes it first and simply parks there seems like they're almost guaranteed a win. And if you roll 2 fours in a row, it feels like a slow death for the other player.


So, after a set number of turns of not moving a token from that center position, let's say four, the piece is destroyed and returned to the player.

Sorry for the late reply, and without a controller it works perfectly. Thanks!

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Well there's a strange bug: the pointer keeps drifting directly to the right. Not sure how to mimic a joystick drift with a mouse, but that's what it looks like.

My only major critiques are that the presets at the end don't feel remotely close. You can see hints of it, but it's definitely not there. And the jump in general feels like it eats inputs a lot, especially with the double jump. The jump buffer does what it's supposed to do, but I feel like it's the bug eating the inputs.

Criticism aside, this is amazing!

It has been a while, but I thought his whole thought process was more: make it as punishing and difficult because life is punishing and difficult. Sure, I get that, but like my teacher analogy, you're not really going to learn anything and only succeed only out of pure spite for the creator, if you are masochistic, or both. That style of game only proves who you are in the sense that you can handle a difficult/needless struggle, but it does nothing to actually improve the person and help them gain the skills to climb that mountain. In my opinion, that ability to help people grow and get good without punishing every single error is far, Far more important than just proving one's self.  

Hot take: Someone tell Bennett Foddy THIS is how you do a Bennett Foddy game: Solid tutorial & linear level progression (from actually doable so you can learn the mechanics to sorta challenging to challenging, etc) Checkpoints, and not forcing you to redo every fucking part of the stage if you mess up even once.


You're not punished for trying, you're encouraged try often and to do it right. If you want someone to "get gud' you don't punish every single attempt.


Or the example: "Which teacher do you want?" The one who smacks your head and makes you redo an entire sheet of homework if you mess up the font on a single letter, or the one that calms tells you to do it again if you mess up? You're actually going to learn something from the latter and despise the former. Perfection should NEVER be the goal: doing it right is, even if it's slightly off.

Solid Loops of Zen Game. Any chance to add a feature to make the tiles shift instantly and/or turn off the turning animation? It feels a bit too slow right now.

Ok, something feels REALLY wrong. I became consistently "too early" on the second patient, and started becoming "too early" after tapping along. It honestly feels like I need to hit the 7 & 1/2 beat. What's the exact BPM on the tutorial levels? I'd like to take a metronome and test it out.         

Robotic/Cyber Surfer Girl