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Hekuta

28
Posts
3
Followers
3
Following
A member registered Jun 12, 2025

Creator of

Recent community posts

The graphics and their implementation were consistent with the game boy limitation aesthetics! Gw

Sound effects of attacks being started and hitting a target would also help as cues of a player and enemy's effectiveness. Good stuff!

Amazing. The only one up to this 3d Sudoku that I can come up with is a pensive but killer ost. Insane potential.

Maybe just a dash faster on the movement speed. When I was first learning what anything does I found myself walking around to confirm if it had any effect. But then testing every little  combination had me making a lot of laps haha Brain teaser, cute look!

Reminds me of those zany platformers from the 90s. Plok Wild Woody Earthworm Jim... Radical!

Nice mechanics for a first game! I had to play to the highest point with the most fertilizer haha

love the forest parallax <3

Love the graphics!

I had to click on that face haha. For the job interview I was wondering what exactly to do when I took it as a "Morse code that I'm supposed to mirror because people like you when you copy them" kind of thing until the actual speech bubble came out. Maybe options to respond to specific questions would be funny, especially if you don't worry about repeating lines because interviews do have such an element to it haha nice game!

Maybe each level could have a different layout to the platforms to keep it fresh. I admittedly was able to cheese the enemy and keep attacking while having the lose message and it still let me progress... Great concept!

You really do get a sense of speed as the graphics zoom by! I wonder if there could be an arch to the game story where the character questions if its all going too fast and too smoothly all of a sudden haha good stuff!

ADDICTING. Love the effects. I'd love to see a fire growing in the terrain, especially when I found the sparks were the monies of the game. I just had to keep playing!

Its like in Zelda when I hit up the same house lol

Leaving this for future players: I got stuck if I interacted while being too close... I'm guessing the collision box(?) turns off on talking and then turns back on inside what should be solid. 

Nice look!

An arcade mode sounds like a great idea! Trying to make something that wouldn't explode made it hard to visualize it being taken any further than the jam, but an arcade mode makes so much sense! Thank you!

GLASSES! :sob: 

I love how the cutscenes work, where the images and text are displayed with personality of its own! Maybe I can train my memory and listening skills with this game...

555! Incredible mechanic! I would love to see this as a full game someday!

I agree, sound effects would take it to the next level!

CUTE <3 Hedgehog wiggling with the watering can :sob: 

Quite the trip lol

Great atmosphere!

My determination to see it to the end despite getting lost is a great sign! I love the atmosphere!

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SICK look! The platform buildings were a bit jarring in comparison with the backgrounds, maybe fewer/bigger windows with some of them tastefully having the lights off so the building is mostly black for contrast? I just want to see this robot achieve great things!

Music <3 Love the possibilities of the mechanics! When I was ZOOMING it was the best!

Excellent presentation! The prompts started to sound like a rhythm game haha 

It'd be more great with  some OOMPH to the punches I landed if there was  a nice thud of a sound effect. Nice concept!

Ah fishing~ Love the menus and transitions! I would like more of an indication that my reeling is working, but its all good when I caught Mike!

Love the mines! Would've like to be unable to move when menus pop up so that I wouldn't stack all the different station's menus on each other.

I had to play this one because I also had an idea for a lawn mower engine in the back lol Pretty cool when you did it with half the time!