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Studio Bitmar

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A member registered Apr 01, 2018 · View creator page →

Creator of

Recent community posts

Hello, thanks for the great feedback. If you're curious about the interact prompt thing, in that spot it triggers for the yak outside (because the living room space is actually where the game presents it to be, in the same scene as the outside behind the house facade, and although the interactions check if you're in the correct room to open them, the prompt doesn't check that yet). It's something I (Andreas, the programmer) forgot to add yet but will do in the future.

The stats will receive better designs as well. The time shouldn't go up unless it drops to 0 and resets, and the cold reduces rarely, only if you do an action and the time drops to 0 while you're either outside or in the living room with both the window broken and the fire off. These systems will definitely receive more work and be better presented soon.

Some story-driven communication elements will be taken into consideration as well.

Thank you! The sinister sacrificial themes of it were in plan since the beginning but if they distract from the overall atmosphere, things can definitely be adjusted.

Did some things, it should be better now. Thanks a lot!

Thanks a lot man, really love the video. The game build has been updated as planned (we're showing it at a local event tonight) but we might do one or two tweaks until the 30th, which is the deadline of the jam we're making it for. Thanks again for the playthrough, jam games and itch.io "pop-ups" are a side of the game-dev scene that is probably still not explored enough. :)

Thank you very much, your review is great and I'd say it's suited more for us than for potential players, which is a fantastic approach for indie projects. :)