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HEDGEBIRDGAMES

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A member registered Dec 22, 2024 · View creator page →

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Seems ok small game. I get stuck to the key part. I go get a key with "E-keyboard" but when i select a key I cannot get off and get stuck. 

Ya that has been our problem also in these jam games. We get so used to play our game so adjusting the difficulty for total noobs for our games has been challenge. Usually the game feels too easy for us but is too difficult for others.

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The Zombie is too fast. I died so many times. Because everyhting is dark I was lost and could not find much. Eventually I got the generator but then I died. I think it would be better game if you could somehow attack the zombie. Not neccessary to kill but to knock off so that you can continue your search.

Nice game for a beginner game. Next would be more levels or randomizing the level layout. I wasn't sure if I passed the game at first time because I had like 1 second left and it said restart so I tried again and I passed around 30 seconds.

Music was suprising because it didnt start right away. Very intese so it matched your maze and one minute theme. 

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We had problems with the sounds. We really wanted to make it more prominent where the sound is coming from but it wasn't working like we wanted. At the moment the mini game doesn't have any bigger meaning. Need to check your video with automatic subtitles.

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I needed to first figure out that I need to do my own project and then put the files inside. Maybe sending the full project with project file would have made it easier. Or just having instruction how to get the game to godot. 

After I got to play I must admit I had suprisinly fun playing the game. And the game is playable from the editor itself.  As a consept it was great idea. 

Nice small game. Some bugs in the end. Maybe the gameplay could affect the alien somehow. Like maybe getting hit makes the alien to move faster.  


Our game has a littlebit similar idea than yours so maybe you can check that out.

Beginning of the game really immersed you to the world but then the real game begings and its a too hard game. I undestand what this is going for but maybe a little slower pace or just story mode for this game would have been better. RNG decides a little bit too much the outcome.

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I like the concept of the game a lot. Controls were a little janky. Level design needs a overhaul. It was hard to keep track where you can change between present and past times. Did not get very far from the game. But like i said i really liked the concept.

Your game is also fun little game. Opposite side of the same coin as our game.

I noticed the black background with phones browser. Also no idea what causes that.

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Your comment made me think that maybe if the player could also hit the tooth with mouse clicking to help trolls. Then the game would be a little more interactive. Mouse icon could be for example a pickaxe. Some of the cards could upgrade players hitting input.

A map or compas might be somehting nice to be added. I got lost in couple of rounds before i found the graves and then i was lost how to get back to the guy. I feel like I had also bugs while playing because I could not always press the spots where you can get the parts.

It seems every round was randomized. That gave the game a little more than what it would have been without. When i understood that I needed to basically check what was the most bad condition I could make decission what to take. Otherwise i didnt know how wind or road or air effected the cars condition. But good job for first game.

First round i tought i just need to match 3 similar pics but i lost. Then i saw i need to get the items listed and that seemed to be hard until  i was about to test last time. At that last time i won and i was like what i just started how did i get 20 of everyhting. Is there maybe a bug in the game.

The game freezes for me after a while so im not sure if there is any shop mechanism or what happens for when levelling up. Those zombies are cute tho.

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I did not fully undestand the inventory system. Some reason i could not pick up all the time the blue items that were somehow related for that water release. Charging mechanism was nice.

I noticed that sometimes the doors do not unlock. Also i did not get what the decay was all about. I tried to increase the decay but did not see any change in gameplay.

I can see the potential in this. If a little more polishing it might be good game.

I tried your game. Did not survive very long. Humidifier button i am not sure if it worked or not. Idea nice but gameplay felt a little boring.

If im correct. You can update it as long as submission time is still going on. After that not possible.

Thank you. The fight scene was inspired by pokemon.

There was more behind changing the player character but time limit made it only cosmetic change. We planned that every character could have had its own strenght and weaknesses. Luckiness for how good results from the dice, speed for skiing speed, strength for fighting and maybe health also for the fight.

The game really looked promising until the fight started. Just spamming space is not a good gameloop. 

It would have been good challenge to get the bugs killed before they transform. The transformed form could have had like attack mode. Less enemies in this situation would have been better.

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The story part was nicely done. I wasnt sure if there was only tutorial level at the moment and it felt also not finished.

I felt it little difficult to get my hits to hit for the enemy. It felt that there was just certain spot you and the enemy needed to be that the enemy would take hit. Maybe bigger hitbox or somehting to make it feel more intuitive.

For first jam game it had potential but maybe a little too big to start.

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We are sorry we didnt notice to read that it doesnt allow AI. I think then the upload question about using AI is separate thing than this JAMs rules. One of the reasons we tought it was ok. 

How do you view if you use AI as a model and not use straight what it produces? Because some of our art has been done that way that the AI produced image and then that was used as an inspiration.

There is very short immunity time. It should have been longer. Character always moves some slow default speed if you dont roll dice. Idea was that the dice gives you short period of boost and then the character gets tired and goes back to the default speed and then you can boost again.

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I think just lazy to read. And then i wasnt sure how to add the new numbers. I was trying to put the new number outside the dice. And just clicking. Then i understood that it goes inside the dice but because i read lazy i did not understand that i need to add the new number to the place of number 1.

If im thinking how to clarify the first number change maybe there could be somekind of tutorial arrow to point that you need to replace it with 1.

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I really really wanted to enjoy the game but somehting about getting past the pool. I didnt get over it. No matter how i tried to jump but no. Best efforts where where i got stuck on the edge and then i needed to close the game and try again. 

However i liked the graphics. Story felt it might be interesting. Sad there were no sounds.

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Ya, its always hard to do the balancing for the difficulty. In our playtest it felt too easy to win all times so we tried to balance it in a way that you cannot always win in this three day race.

Ya we didnt think about that there might be people only using touchpad. I tested to play that way too after your comment. I think it really depends of what kind of touchpad you have in your laptop. The one i have has physical keys on top. So it was manageable to play that way. But I think if it has only click on the touchpad itself that might make it hard.

I can imagine the surprise. Too bad as a developper we cannot enjoy that first surprise ourself.

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It was very fun to launch an attack. 

I was first very confused how to get past the doors. I think door unlocking should be managed somehow different. Not sure if it is really needed that you unlock that way. Either way it was good mechanigs that you can upgrade the dice. 

Like you have written graphigs needs update. Otherwise everyhting had purpose and worked to show what it was.

I also had the mouse clicking bug. Needed to figure out on to fly how to attack when you cannot click here or there.

I feel like the attacking could have multiple hits when it bounces. Now i think it had only one attack from the first hit. 

Nice game!

At the moment it feels that the game is unplayable. I also got stuck in my turn. Could not press anyhting.
Seems like there is interesting idea for the game but time got in the way of making it realise. Hopefully next time you get to finish your jam game.

Nice small game. 

I got stuck in land when I launched myself up with the summer E power. I felt that the game needed to have somehting else  to. Maybe puzzle solving. Not sure if there was because i stopped after i got stuck.

Art style was charming.

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I liked the game.  

I would have liked that the tutorial would have been the first level because i didnt check first that there was separate tutorial. I was first thinking this is too hard but after first round i understoond about what to do and i passed multiple levels.

I was a little annoyed about the controls scheme. I was multiple times pressing wrong button when i tried to change the option what to do.

The feel and look and theme was spot on. Very polished game.

Had difficulties in couple of levels. i didnt realise long time that you can press down to go faster down. Otherwise an ok game.

Fun little game. Now I just need an object where to go. This could be part of a larger game.

There is potential but potential is ruined because of the aliens AI. I only got to the next fireplace and then lots of aliens were blocking my way. I had like 5 aliens stuck on top of my head.

Game was looking nice and I liked the small part of the story I got to witness in the beginning.

the sound show was good. and the atmosphere is like horror. but the first time I saw this snowman. I laughed. but his quick movements sometimes caused headaches. overall a good game. I would have liked a longer story and something more than the snowman being careful.

The atmosphere in the dungeon is really chilling. a few times I died of curiosity.  3d dungeon looks fantastic. and the glint of the flashlight shines in the eyes. maybe you could increase the tension by not having the flashlight on all the time. and I didn't know, but could the black unknown beast be chased away with a lamp? contols was of high quality.