PROMPT: You're sitting at your desk eating candy hearts. You start to realize the notes on the hearts are trying to give you a message.
- What was your prompt and how did you arrive with this particular visual style?
My prompt was "You're sitting at your desk eating candy hearts. You start to realize the notes on the hearts are trying to give you a message." How I arrived with this particular visual style was inspired by chibi anime characters. The premise is based on a young man (who's part cat) as he navigates to find his "true gay love" through his own office realm while collecting candy hearts with hidden messages. The enemy ends up being his clingy ex (as he's portrayed by a devil dog teen). Will he find his true love or will his ex take him down???
2. Most enjoyable part of working on the final project? Least enjoyable part? Which aspect do you wish you spent more time on?
The most enjoyable part of working on the final project was getting to draw all the sprites in aesprite and make all the pixelated animations. It was a lot of work but it paid off and made the game very cool looking. The least enjoyable part was getting all the UI/UX stuff to work just cause Unity was a pain to deal with when it wasn't cooperating. The aspect I wished I spent more time on honestly was making the characters other movements more smoothly besides the walk cycle.