Maybe later this year. I have to finish this 3D smut game project I am working on first :D
Gosling
Creator of
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Hair collisions utillize a Niagara particle sim, which runs on the GPU, while most standard game realtime physics run on the CPU. If you are lucky the next build will fix your isdue with DX12. I did some changes to Niagara Sim Settings, because I had a similar issue with my particle system not correctly activating at runtime. I can also add Vulkan as a supported RHI
Ah that is nice to hear. Yeah, most of the collision settings where added for testing them at runtime. I think I should remove most of them in future builds. The only settings, apart from the body settings, that actually make sense are the solver iterations, substeps and vertex spring settings. The rest doesnt actually add or improve anything atm. I suggest you reset them to default. If you have bad perfomance, you can try setting the iteration count to zero. This will deactivate the soft body sim .
The lip collisions should work independent from the soft bodies. At the moment they only activate during fellatio.
Even I get this on some rare occasions. Usually reloading the map fixes it. You can use the "Apply solver setttings" button in the physics settings to reload the whole map. If it does not help, try updating your GPU drivers. You can also try launching the game in dx11 mode by creating a shortcut to the .exe file and add -d3d11 to force DirectX 11 RHI. The hair simulation runs on your GPU so chances are good it is a driver issue.
I am so happy you like my work :) Customization and more character variation will be added later down the line, once the core mechanics are all in place:
- Animation System
- Sounds
- Visual FX for body fluids (cum, spit and other
- Dynamic Character reactions to what the player does
I also want to rework the body mesh first. I am not happy with how it looks at the moment (Especially the female parts).
What will be added soon are additional character heads to choose from.
Hi kim! Thanks for playing Head Game. Yes, the editor is a little tricky. You can always reach out to me on Discord and I try to help you. Don't hesitate to dm me there. Yes, in theory it's possible to add new voices, but you'll need unreal project files to pack your mod in order to work with head game. I havent released those yet.

