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Gosling

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A member registered Apr 22, 2023 · View creator page →

Creator of

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Maybe later this year. I have to finish this 3D smut game project I am working on first :D

Hair collisions utillize a Niagara particle sim, which runs on the GPU, while most standard game realtime physics run on the CPU. If you are lucky the next build will fix your isdue with DX12. I did some changes to Niagara Sim Settings, because I had a similar issue with my particle system not correctly activating at runtime. I can also add Vulkan as a supported RHI

I was very happy to find your post 😅 I think this kind of neural rendering will become very important in the future. It‘s nice to see that I am Not the only one considering this

Very interesting. Haven't looked into Stream Diffusion yet. From your blogpost it sounds like the main issue was moving frame data from GPU to CPU and back to GPU. Maybe improving the pipeline to stay GPU only would give a significant performance boost. Have you looked into Unreal RDG API, yet?

Ah that is nice to hear. Yeah, most of the collision settings where added for testing them at runtime. I think I should remove most of them in future builds. The only settings, apart from the body settings,  that actually make sense are the solver iterations, substeps and vertex spring settings. The rest doesnt actually add or improve anything atm. I suggest you reset them to default. If  you have bad perfomance, you can try setting the iteration count to zero. This will deactivate the soft body sim .

The lip collisions should work independent from the soft bodies. At the moment they only activate during fellatio.

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Even I get this on some rare occasions. Usually reloading the map fixes it. You can use the "Apply solver setttings" button in the physics settings to reload the whole map. If it does not help, try updating your GPU drivers. You can also try launching the game in dx11 mode by creating a shortcut to the .exe file and add -d3d11 to force DirectX 11 RHI. The hair simulation runs on your GPU so chances are good it is a driver issue.

Could be multiple thing. Seems to be connected to you Graphics Card. Try: Updating your drivers. Starting the game in DirectX11 mode by creating a shortcut of the exe then modify the shortcut properties to have the -dx11 argument.

Hola, lamentablemente no, y no lo tengo planeado. El desarrollo se ha trasladado a Head Game 2.

Thank you and good luck to you too! <3

I am so happy you like my work :) Customization and more character variation will be added later down the line, once the core mechanics are all in place:

  • Animation System
  • Sounds
  • Visual FX for body fluids (cum, spit and other
  • Dynamic Character reactions to what the player does

I also want to rework the body mesh first. I am not happy with how it looks at the moment (Especially the female parts).

What will be added soon are additional character heads to choose from.

I will try my best :)

Really cool! Are you on Discord? I am a Dev as well. Maybe we can exchange some knowledge :)

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 Thank you 🫣

You can try using UEVR. Some users reported it works quite good. Native VR support is something I will think about once game is more feature complete.

Hi, it's still up. But I recommend you wait a little, as I there will be a bigger update in 1 to 2 months. 

Hi kim! Thanks for playing Head Game. Yes, the editor is a little tricky. You can always reach out to me on Discord and I try to help you. Don't hesitate to dm me there. Yes, in theory it's possible to add new voices, but you'll need unreal project files to pack your mod in order to work with head game. I havent released those yet.

Hi, this will be fixed in future versions. I am currently working on improving the character framework and IK system

Hi, this issue has been resolved in the last recent build. I would be happy if you can give my game another chance :)

Afterwards they should show up in your Mod/DLC menu

There should be a mods folder under your games root directory: HeadGame\Mods. If it’s not there you can create it and extract the mods there, so the path to the pak file looks something like this: HeadGame\Mods\Ashley\Ashley.pak

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At the moment only I am able to provide mods/DLCs. Once game reaches a stable enough state I can release unreal project files to create your own assets and custom characters.

Did you run it before? If yes try deleting C:\Users\[USERNAME]\AppData\Local\Head Game. Or delete Saved folder in game directory

This will be fixed in next build

Thank you very much! :) The new build is almost ready. It will include a pose/animation editor, more stable animations and lots of performance fixes