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HeadfirstMissileCollider

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A member registered Feb 23, 2022 · View creator page →

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Simple and surprisingly fun.

Great game! The boss's attack patterns seem very creative. I'm not sure why, but some parts of the attack feel a bit sluggish (nope, I still suck at dodging them), though. Other than that, everything is impressively well done. Hope we'll get to see more of the story soon.

Thanks for the feedback!

Yeah, I'll admit I didn't think the whole inflating mechanics through. I'll tweak the numbers a bit to give players better control over movement when inflated and make the platforming part a bit more varied (might let players knock things back with the inflating ability while I'm at it) soon.

Also, side question, on a scale from 0 to 10, how bad/good of an idea would it be to let players actually attack the squares (outright shoot "air" pellets whenever they go from being inflated back to normal, or just launch some part of the slime to slow things down)?

Yeah, sorry about that. I had no idea how to make the point spawn randomly in a specified polygonal area, so I just let them spawn randomly in a rectangle bound. The downside is that they tend to appear in a wall sometimes. Will upload a fix once the jam's over.

Not a bad concept. I like how different blocks have different duration for their effects, but not having a clear indicator for how long you stay small makes things a bit too confusing.

(Also, unshrinking in a small corridor seems to get you stuck until you restart the game/level, which makes things a bit annoying.)

Thank you for the feedback. Also, do you have any suggestions on how I can improve the 'How To Play' guide? I kinda put that together at the last minute so the wording might be a bit bad.

This is quite good for a demo. The art for the red slime looks a bit weird for me, though.

Also, I messed around a bit and made the red slime cling onto a door (slightly off the ground) somehow. Is it going to be able to wall jump?

Boing!