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A member registered Jul 30, 2021 · View creator page →

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This is a fun little game!

The plaforming was paced nicely, starting with easy ones progressing to more challenging jumps & carrot placements.

The controls felt responsive but it took me a bit to figure out that there is double/wall jumping, as it wasn't mentioned in the description. But once I got the hang of it it was very fun!

The different artstyles felt like they were clashing with each other, sticking to the one style would help give the game some identity.

I enjoyed this platformer and the nostalgia that came with it!

A very detailed and polished game! It is a fun challenge to keep track and balance all of the modifiers and stats. The different events were a fab way to keep it interesting.

It would be nice to have an 'Are you sure?' confirmation button for purchases - I was often accidently buying plot whilst trying to water/harvest the carrots.

Also, THANK YOU for the time speeding buttons! It stops the game from dragging and getting boring when you are waiting. This is a great game with potential!

This is a lovely game! The mechanics are interesting with having to work around the pathfinding, and the puzzles are a fun challenge to solve without being frustratingly difficult.

I found the 'Shelves' UI a little confusing, as in later levels it was overlapping with the 'Open Shop' button and flickering between the 2. Moving the Quota & Open Shop UI up would help make the two clearer. Having some sort of feedback audio (e.g for placing shelves) would've been helpful.

The artwork was charming and the music gives chill vibes, reminds me of "A Little to the Left". I was not expecting 10 whole levels! (could be more? this was as far as I got haha) - This game has potential to be developed upon!

This is a very enjoyable game! I love the artwork and the story is quite clever with the play-on-words carrot/keratin. 

The text at the beginning felt a little bit like an info dump, it could've been easier to read in a concise bullet point format.

The audio fits really well and I did giggle at the words in the 2nd stage. Having the gameplay loop split into 3 stages for different times kept it fresh and stopped it feeling repetitive.

A very good entry, well done!

Very fun idea! Devil controls are very responsive however dragging the furniture is very slow. Visuals look good and having a time limit makes it quite competitive.