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HazySkies

4
Posts
A member registered Jul 15, 2025

Recent community posts

Hahah! Take that meanie dragons, eat my dust! ... Dragon dust?
Hey, who put that hill there?

Aw yeah! It's tough beyond around 180m; a lot less forgiveness in momentum slip ups. I've still not gotten bored of it, it's a nice pass time when taking a break from the coding side of development.

Pretty well polished and calm vibes - I feel the dictionary is might need expanding though. Apparently "Knock" and "back" aren't compatible, nor is "Knee" and "jerk".

Gorgeous artwork and kind of addicting. The diving mechanic allowing you to slide off the ground is really fun and surprisingly flexible in techniques to try out; do you stay along the ground at good momentum and only dive when you're at the hill's peak? Or do you zoom over multiple hills with a well timed dive? There are benefits and drawbacks to both and varying them keeps things engaging. So far only got 177.72 meters, but only played the past few minutes, so... We'll see how far I can schwoop through the hills while admiring the lovely gradient colors. Very pretty.