oh forgot to mention I played version alpha 0.6 when the review was wrote
Hazel_Kez
Recent community posts
Game has a cool idea, love the music and aesthetic design the mechanics are conceptually really good I like the soul upgrading and the way you unlock new abilities, story wise because I was softlocked in the lady pink fight I couldn't get further but the environmental story telling is quite interesting. With a few changes bug wise this game as good base ideas to get expanded.
I've found some bugs but the most critical one is a bug where it softlocks me in the lady pink fight basically it doesn't let me skip or make a move in my turn, I'm not 100% if its a barrier bug because one of my attempts after barrier was used next turn it still displayed as if I can use it and it isn't on cooldown but if I click anywhere the barrier just wont be placed and also any other ability clicking doesn't do anything. I also noticed that when the game is softlocked by this bug you can't use items but it consumes them if you open the items again (although the first time you click it doesn't immediately display that the item was used). There's also small bugs like in the beginning of a fight the move menu flashes but then goes back to the normal flight menu after I click the fight move button, I also feel like the game could give the player a bit more clear feedback if i stopped getting pulled or if im inspecting soemthing in the overworld like some kind of sound or effect