Really fun idea and great presentation! What I learned very quickly is that I need to get my hands on some obsidian :D Good job!
Hazberg Studios
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Very fun! I really like that you made time to create multiple levels/holes (I failed to do that in my game) and I even see some nice use of symmetry in the layouts.
The two things I noticed myself thinking while playing:
- It'd be nice to be able to zoom the camera out a bit to get a proper look (or maybe just tilt it up a bit). It felt a little cramped at times
- I'd love to be able to use my movement to have a bigger hit of the ball - Maybe a "dash" forwards to really push it hard, or jumping on top of the ball gives it a big, but more unpredictable, force.
Just some small subjective thoughts. Overall a really great job and a cute game! :)
Really love this, especially the environment is just lovely. I don't think I agree with the idea that it needs a HUD minimap / other meta navigation. The signs above the sections are already a good start and I would love to see in-world navigation markings on the floors to help find your way around the ship, a bit like a hospital. Overall, I think the initial mystery of having to explore and then slowly becoming familiar with the ship layout adds to the enjoyment.
Also love how simple the controls are, really nice! The actual movement could perhaps be polished a little bit, but moving around and engaging in combat is already very fun imo. Great job :)
heh yeah I have had a few runs where I just left it and randomness was on my side :D You're right though, it's definitely not really intended, I just ran out of time for balancing the numbers. Agree that a high score or timer would be great to have. I'll definitely come back to make some improvements after the jam.
Thanks for trying it and for the feedback! <3



