+1, loved the control scheme, but low frame-rate + not being able to break well lead to not being able to react to any fast moving obstacles. Fun concept!
Recent community posts
Had plenty more game element ideas (dropping fish into a boat, golden fish, daytime vs nighttime fish, survival/hunger needs) but only so much you can do with 3 hours!
I'd love to hear any ideas you have on polish!
Largest bugs resolved version, about 5 minutes extra time but completed after submission: https://hayrow.itch.io/waxfires-sacrifice-bugfix
- No boundary box
- Infinite spawning enemies/no game over rate reset
- Audio issue with firing sounds
- Recharge hitbox resized
If you choose to play this version, please refresh page when enemy spawning goes wild :) I will update this build to bugfix version after voting
Pretty shaders! Similar to another game in the jam that spent more time with the concept and had a no gravity mode when moving around managing things. The movement in the game felt inconsistent with jump heights and being able to stick to walls. Still fun :)