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A member registered Apr 27, 2016 · View creator page →

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Jolie woz ere 

Thanks Trap, glad you like it

Thank you, as it was my first assembly game I wanted to keep it simple, and just copy a game I grew up with. I think it worked out ok, but haven't ruled out adding to it in the future.  

RIP Stepz, you leave a great game here for us to enjoy forever. We lost an extremely talented musician, game dev, a knowledgable gamer and above all a good friend.  It's an honour you chose to spend so much time with us. So long mate. 

The best shootemup on C64.

there;s a CRT version now which mitigates the loading times. Check CSDB

Just updated VICE to 3.7 fixed the crt loading for me.  The disk version still crashed, though maybe a default Vice install doesn't have True Drive emulation on.

Thanks Sarah, amazing game. I came across a couple of small issues as well. One stopped the smart bombs from working, but I don;'t know how to recreate the issue (I played quite a few games with bombs mapped to 2nd fire button, and they worked at first but after about 6 games they stopped working).  I did save settings to disk at some point, but that didnt seem to cause the issue the 2nd time I tried.    Also myself and a viewer couldnt load the game on Vice (We were trying on Windows Vice 3.6.0). Though the game ran fine on my Ultimate 64, and others say it works ok on Vice, so I will try to update Vice and try again.  Thanks so much for the game, it's amazing.  

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Really enjoying News Stand, it's tough, but still great fun to learn to solve the puzzles.  Graphics are great, and controls are perfect. Great work.

shame about your Amiga, I hope you can get a good dev kit for Commodore coding going forward.

Great to know the other epic pig adventure is still in progress!

Is there any chance of a patch which adds the option to reverse up and down on the turret sections (so it's like it was in Beach Head)?

70 Sprites! OMG!

Wow this might be the best damn webpage I've found in the last 2 and a half decades!

This game is for the CIRCLE jerkers lmao

Arcade quality in under 4K! 

Amazing, thanks Graeme! No Mercy! 

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Many grats on the release, you put your soul into this one, cheers for everything!  Do pre-orders for the physical games come with access to the digital version?

Awesome. I absolutely loved Turbo Charge!

Did Atari 2600 dev make you want to return to C64 game dev yet? :P

how do you end a turn?

This game is shaping up really nicely.. I played the IIm when it was first relased and seeing it evolve to a huge game like IIo has been really cool. Can't wait for the final!.

it's better than Spindizzy! :)

great work dr!

Awesome game, this is classic scramble brought bang up to date.  Love it.  Technically superb, and a joy to play.   great work sarah! 

Awesome game, this is classic scramble brought bang up to date.  Love it.  Technically superb, and a joy to play.   great work sarah! 

no Startup Sequence fixed loading, thanks! I love it, thanks for the demo! 

I get insufficient chip ram error after a couple of the splash screens:

Running: A1200 with 030 / 2MB Chip 128MB Fast

Well done AcidBottle, been looking forward to trying this, now might be the perfect time!

this would be excellent and I think solve the problem with the samples interfering with the sprite multiplexor

Thanks for making the improved version available here! Love this game from the Space Collection!

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you know I literally just downloaded all your games 1 by 1 a week before you uploaded this damnit! :D

For those that never played Wordle, what do the blue/yellow colours represent?

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I tried it in Vice and it's clearer and louder than on both my real SIDs (6581 or 8580) it's just too garbled.  You can listen on my vod from tonight if you like.

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pog! Just trying it out, can't hear what they're saying, but the game plays great.  (I'm trying both 6581 and 8580 SIDs on Ultimamte 64 - but I'll try enabling one at a time and see if it improves it)

So, I really want to like the game, but I am confused over a few things.  The manual says I should find artifacts,  I found an artifact, and sent my ship into it (assuming collecitng artifacts was the same as anything else)... but no, the artifact was destroyed and my ship lost half its shield.  I didn't find another artifact in the next 3 galaxies... What do you have to do? shoot them?

Also, I get 1-3 gold per ship destroyed, but the next level laser costs 4500+ gold. Seems like I won't ever play this game long enough to upgrade that.

Also the first level laser seems perfectly good enough to kill every enemy I found until the 4th Galaxy ( I gave up at that point because there didnt seem to be any variety in the dogfighting ).  Enemies dont seem to be able to do anything to even your basic shield, unless you get attacked by 3 of them and you stop your ship and do nothing.

Are there any plans to maybe balance the game a bit or add some variety? It's super fun at the beginning.