That's interesting!! I'll look into it in the copies I have around.
Haunted Table Games
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Hi there! Nothing in the book is explicit exactly, but there's some horror and some abilities that have pretty challenging themes for young people (some intense violence, some sexual undertones.) I'd say the book itself is pg-13 but it expects the output to be pretty adult. Triangle Agency is also structured in an atypical way, and expects players to do a lot of interpreting the text for themselves and examining the consequences of their choices. We don't currently have plans to put up community copies!
Triscendence: No upper limit. :) All Hands adds any number of 3s they can name, but they have to name the number (It can't literally be "infinite.") A common thing in games I run and play is looking at the actual consequences of it in the fiction of the abilities, though. For example: Growth's "I'll cover you" can be used to add 10,000 layers of protective flesh, but that means you've added 10,000 layers of protective flesh. You're going to be big, and different. Even without that, though, the busted/broken feeling you're describing is intended here. (Though, I should say, it's also intended to be not-obvious, and expected that some tables will ignore it if their players aren't doing a close reading of the text.)
All Hands Adjustment: Yes, it counts as an adjustment--All Hands "adds" threes. Triscendence cannot create the effect you're referring to that's received at code U2 -- the U2 ability just "counts" as Triscendence for purposes of its effects. The ability at U2 is intended to be extremely rare prior to further advancement down that track. I could see an argument at a table as you describe about Triscendence leading into U2, but I think that's both unfun and thematically inappropriate, given that Triscendence exposes everything you do to the entire Agency. Maybe that's my actual ruling: sure, you can do it, but you're revealing enough you won't be employed for long.
Thanks for the close reading!! And if you ever need quick responses, we have a great community over at discord.hauntedtable.games that is always talking about stuff like this.
-Caleb
We probably should do that! In the meantime, I recommend checking out some of the community-made options, like the Google Sheets character keepers or Foundry module. You can find links to stuff in our Discord, as well!
If you're looking for a physical copy, you can preorder one here: http://preorder.hauntedtable.games/ and it comes with the same digital files!
If you're talking about Anomalies (to capture), homebrewing those is easy! If you mean Anomalies (Character piece) those are a little tougher. In the final game, each of the 9 Anomalies have 21 abilities total. Making a new one is a pretty big undertaking, but it's possible!
Overall, I think TA has lots of room to add stuff in, but homebrewing it with a full reskin/overhaul is going to be challenging. The mechanical design is tied pretty closely to its specific story world. I'm interested to see what people come up with, though!
Hi there! High-pressure situations like combat are primarily narrative (whoever has something to try does it) but there is some guidance for how GMs can best keep it flowing in the GM Toolkit part of the Delta. There's a little more guidance in the upcoming full version as well, but combat doesn't require turn order.
You can now order the book on its own on our pre-order page: https://triangle-agency.backerkit.com/hosted_preorders
There's going to be a solo game in the Triangle Agency setting created by Alfred Valley! This particular game, featuring Field Agents and General Managers, is in part about the relationship between those two groups, and so a direct translation of this game to solo wouldn't really work for our goals. I hope you'll enjoy the new solo game when it comes out next year, though!
Not any time soon! Right now our focus is entirely on getting the full book finished. I bet you wouldn't be alone looking for something like this, though, and I recommend asking around our Discord if someone has made something like that for their home games.