Glad to see this updated!
Some notes, mainly balance-
Weapon upgrading is clunky- upgraded weapons and stock weapons are both aggregated into my 4x laser beams and I can't select if I get my cool laser beam or boring laser beam.
Missiles are very strong against non-fighter ships, Having two of them makes any of the larger ships a non-issue
Level 3 upgrade feels weaker in comparison to level 2 upgrade- a level 2 ship gets +1 medium slot, +2 smalls, and +2 passives. Large slot and two passives is not worth 2000 to me. Also couldn't get any large weapons until the Railgun unlocked.
Tanker start is much better than any of the other starts because it is a level 2 ship instead of a stock ship.
Content unlocking is ambiguous- I occasionally get pop-ups for unlocking equipment without knowing what caused it
Repairing feels weak: 1 regen a second doesn't help much when most engagements take 30 seconds and I can get 100 armor immediately for a different grey passive.