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Hatter

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A member registered Jul 16, 2019

Recent community posts

Glad to see this updated!

Some notes, mainly balance-
Weapon upgrading is clunky- upgraded weapons and stock weapons are both aggregated into my 4x laser beams and I can't select if I get my cool laser beam or boring laser beam.

Missiles are very strong against non-fighter ships, Having two of them makes any of the larger ships a non-issue

Level 3 upgrade feels weaker in comparison to level 2 upgrade- a level 2 ship gets +1 medium slot, +2 smalls, and +2 passives. Large slot and two passives is not worth 2000 to me. Also couldn't get any large weapons until the Railgun unlocked.
Tanker start is much better than any of the other starts because it is a level 2 ship instead of a stock ship. 

Content unlocking is ambiguous- I occasionally get pop-ups for unlocking equipment without knowing what caused it

Repairing feels weak: 1 regen a second doesn't help much when most engagements take 30 seconds and I can get 100 armor immediately for a different grey passive.

Recent update seems to be missing the .pck file?

(7 edits)

-Items that  you can't equip vanish when you attempt to equip.
-Swapping out a utility does not remove its effect.
-Swapping an item adds modifiers (+5 damage/10% accuracy/etc) again.
-Selecting an enemy in its death animation creates an unclosable pop-up window
-Red squares do not go away on moving a ship
-Weapons on a ship rendering below a friendly ship render above that same friendly ship.
-Sufficient inventory upgrades make the cargo hold continue off the screen, making certain slots unselectable.
-Going back to the menu does not allow me to select endless again.

-Falcon on default loadout fails to clear the first wave, can't finish off the fighter.

-Kinetic/Explosive/Energy damage isn't explained. Longspear Railgun does 12 or 6 damage to hull instead of the listed 30 and kinetic damage seems to do less damage than the stat card would indicate.


Fun game!

A roof-mounted weapon is under consideration. 

Fightercraft and bays are planned and on the Trello. Interaction with planets is not planned. Interaction is planned to take place on space-stations. 

Fightercraft and bays are planned and on the Trello

Options > Routes > Content / Summary.