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hatbringer

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A member registered Feb 24, 2020 · View creator page →

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Fantastic game play, some of the questions were not translated to English, but enjoyed regardless.

Seems like a solid foundation for a complete game. Lacking in polish in some areas, as expected for a jam game. The basic UI had me placing sculpting tables everywhere by mistake, and it was disheartening to see my resources being spent on that instead of the progression I wanted. 

Couldn't understand how to combine items, so could only get the bad ending. Great atmosphere and feel, enjoyed the art.

Fantastic Particles, not enough feedback to know when my attacks were hitting, or when I wasn't doing anything. The tutorial at the beginning had me prepared for the boss fight, so I didn't feel frustrated.  

Fantastic Particles, not enough feedback to know when my attacks were hitting, or when I wasn't doing anything. The tutorial at the beginning had me prepared for the boss fight, so I didn't feel frustrated.  

Very cute, a little easy to get lost and not understand what to do next! I managed to find the rabbit, and was delighted to see the characters roaming around the village.

Very cute, a little easy to get lost and not understand what to do next! I managed to find the rabbit, and was delighted to see the characters roaming around the village.

Wonderful UI that reminded me of Persona, and an intriguing concept! Would have preferred a smoother learning curve that on boarded me to the hacking consents slowly, as I eventually hit a wall and got frustrated once I didn't understand how to progress the experience. Would also like a dictionary that reminds me of all the commands I have unlocked. A lot of potential for a full game!

On further readings, every zone in the living quarters has a random encounter table! As far as I can tell, it's only this floor that has them though, so GMs may still want to make their own for tge other floors if they so choose.

On page 80 (Water Tanks) there is a reference to random encounters, but as far as I can tell, no tables for such are provided in the module. Is the expectation that dungeon masters will create and populate their own tables?

Will there be versions of the map posted without any grids or labels for use in a virtual table top? Using a vector editor program like illustrator or inkscape, I'm able to remove the labels from all but the first level maps. Loving the dungeon so far and excited to run it for all my friends!

Howdy! Excited to be using the plugin, is there anywhere I should go for documentation or tutorials?

The Miyoo Mini supports simulated mouse input! Would really like to play this game on there!

Very fun! Reminds me of flash games I used to play as a kid. Using the roar is pretty satisfying. I can't get past 800m though!

Thanks for the feedback! The booster pack only activates once you've completed the first level out of three.  Due to the time constraints, I didn't manage to make certain game play elements as clear as I would have liked, the booster pack's availability being one of them . This  will definitely be something I'll focus on in my future projects!

Great atmosphere! The sounds and environment really set the feel of the game. The player and enemy sprites are very charming. The gameplay is fun - I got a high score of 186. There were some enemy formations that felt a bit unfair, but I quickly learned to overcome them after a few playthroughs. You're definitely off to a great start!