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Hast3r

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A member registered Oct 29, 2024 · View creator page →

Creator of

Recent community posts

Hi! Just checked out your game. Honestly, my advice is that you should just improve the rest of the game before working on the boss level.

Here's what I noticed so far:

1. No checkpoints. After you die, you come back to the first level.
2. Add WASD controls. Make sure that you can control the player with both WASD and arrow keys.
3. Sprite mirroring. The player's sprite only points in one direction.
4. Flying rats. You should make it so the rats don't go out of the platform and start floating. They should only stay on the platform, unless that was your intention.
5. Level design. I feel like there's a lack of direction in the game's levels, with blocks placed randomly and haphazardly.

But honestly, for a first game (if it is your first game), it isn't bad. I like that there's a consistent evolution of ideas (first level is the tutorial, second level introduces the green blocks you can't jump on, and third level introduces rats).

Finally, you should consider whether you need a boss in the first place. There was no way to defeat enemies before that, and ideally, a boss should test a skill the player has learned.

Good luck with your game!

Neat game, liked the idea and liked playing around with the shapes!

Loved the game, really interesting puzzles and lots of small details!

No way bro did it all by himself 🤯

Very fun game and quirky visuals. The core idea is interesting, the challenge is there, and the combat itself is also fun.

Looking forward to the full game

Peak fiction