Hi! Just checked out your game. Honestly, my advice is that you should just improve the rest of the game before working on the boss level.
Here's what I noticed so far:
1. No checkpoints. After you die, you come back to the first level.
2. Add WASD controls. Make sure that you can control the player with both WASD and arrow keys.
3. Sprite mirroring. The player's sprite only points in one direction.
4. Flying rats. You should make it so the rats don't go out of the platform and start floating. They should only stay on the platform, unless that was your intention.
5. Level design. I feel like there's a lack of direction in the game's levels, with blocks placed randomly and haphazardly.
But honestly, for a first game (if it is your first game), it isn't bad. I like that there's a consistent evolution of ideas (first level is the tutorial, second level introduces the green blocks you can't jump on, and third level introduces rats).
Finally, you should consider whether you need a boss in the first place. There was no way to defeat enemies before that, and ideally, a boss should test a skill the player has learned.
Good luck with your game!
Hast3r
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