Thanks! The physics are janky for sure, but I think I've mostly figured it out for the post jam version. There's no animation for potting, it's just very broken.
Thanks! Yeah I'm not sure about the exact cause, I'll look into it if i work on this post-jam though.
Edit:
Don't look too closely at the pool table model, I did it in CAD and attempted to clean it up in blender as I'm awful at 3D modelling. It's part of why the physics are kind of broken too.
Thanks! Audio was planned, and the idea was to make it roguelite and chaotic (think balatro) but I had to do other stuff on Sunday when I was planning to finish everything.
The font is honestly not very nice to read for a lot of text, I think how to play is a little unclear and by the time I vaguely figured it out there were so many asteroids so that I couldn't progress at all.
The black UI box doesn't work properly in fullscreen:
The first few levels were promising but I dislike the focus on precision, it took away from the puzzle aspect that it required so many tries to aim it exactly right.
AFAIK you can either do all 3 of MacOS, Linux, and Windows + whatever else you want to export or HTML + whatever else you want to export, so eg HTML + Windows + Linux would be fine, but just Windows + Linux and no MacOS wouldn't be.