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haskeller

12
Posts
A member registered Aug 14, 2024

Creator of

Recent community posts

Thanks! The physics are janky for sure, but I think I've mostly figured it out for the post jam version. There's no animation for potting, it's just very broken.

Thanks! I wish I had used my time better but I didn't. I did want to do collision sound effects but ended up focusing on other things.

(2 edits)

Thanks! Yeah I'm not sure about the exact cause, I'll look into it if i work on this post-jam though.

Edit:

Don't look too closely at the pool table model, I did it in CAD and attempted to clean it up in blender as I'm awful at 3D modelling. It's part of why the physics are kind of broken too.

Thanks! Audio was planned, and the idea was to make it roguelite and chaotic (think balatro) but I had to do other stuff on Sunday when I was planning to finish everything.

It's not something you'll be able to fix, don't worry

I realised when I had the same issue on other games...

Nah, entirely my fault for not saying it in the first place

(2 edits)

Does clicking not work for you? 

Edit: nvm i'm dumb it's right click

Edit 2: done

The font is honestly not very nice to read for a lot of text, I think how to play is a little unclear and by the time I vaguely figured it out there were so many asteroids so that I couldn't progress at all.

(1 edit)

I'm stuck on the "A GAME BY VIOLETT" part, it doesn't continue past that

Edit: Turns out it doesn't work without fullscreening it

(1 edit)

The black UI box doesn't work properly in fullscreen:

The first few levels were promising but I dislike the focus on precision, it took away from the puzzle aspect that it required so many tries to aim it exactly right.

(1 edit)

Mouse input is broken for me

Edit: issue on my system it seems?

AFAIK you can either do all 3 of MacOS, Linux, and Windows + whatever else you want to export or HTML + whatever else you want to export, so eg HTML + Windows + Linux would be fine, but just Windows + Linux and no MacOS wouldn't be.