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HarrieB2

1
Posts
A member registered Aug 06, 2023

Recent community posts

Really like the initiative, thanks so much. After playing Into the Breach for a little, I was feeling nostalgic for this game. I tried to play this via my tablet, but it does not completely work sadly. I summarized my technical issue below (with the help of an AI companion):

Device: Samsung Galaxy Tablet (Android)
Browser: Google Chrome (Mobile, WebGL build)
Issue: Touch input works in Main Menu, but fails during Gameplay.

Main Menu: Touch input works perfectly; I can navigate and click buttons without issues.

In-Game/Gameplay: As soon as the actual gameplay starts, touch input is no longer registered. A single initial tap might be detected, but subsequent touches, drags, or clicks do not trigger any actions.

External Input: My Bluetooth keyboard continues to work perfectly for gameplay, which suggests the game logic is running fine, but the WebGL canvas is not capturing Touch-to-Mouse emulation once the scene transitions from the UI to the game world.

Steps I’ve already tried:
- Disabling "Desktop Site" in Chrome.
- Running the game in Fullscreen mode.
- Disabling "Force Enable Zoom" in Accessibility settings.
- Disconnecting the Bluetooth keyboard to ensure no input conflicts.
- Testing in both Chrome and Samsung Internet.

Possible cause for the dev: Since the UI (EventSystem) works but gameplay doesn't, there might be a conflict in how Input.GetMouseButton or Physics.Raycaster handles pointer events in the WebGL build on mobile browsers, or the focus is being lost when the gameplay scene loads.