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Harpwood Studio

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A member registered Nov 12, 2019 · View creator page →

Creator of

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I found that "return" and removed it. Now works fine again! Thank you!

I recently started a new project and I also imported the true state parent obj, because I found it handy. So the 2022.2 update is irrelevant to this case and it was just an assumption...

Thanks again!

truestate_switch seems to not work in YCC builds, while it works in VM builds, after updating to 2022.2

I am not using TrueState PLUS

(1 edit)

Download the GMLive_2022.2.patch and copy it to the root of your project (you can find the root of your project easily->  in GMS go at menu: Help -> Open Project In Explorer). Then in the root of project directory write the command (via command prompt,  powershell, terminal etc):

git apply GMLive_2022.2.patch

To anyone that might interested, provided that you already have git installed, download the GMLive_2022.2.patch and copy it to the root of your project (you can find it by open it in GMS and at menu: Help -> Open Project In Explorer). Then in the root of project directory write the command (via command prompt,  powershell, terminal etc):

git apply GMLive_2022.2.patch

Thanks a alot @gnysek for the patch!

I didn't know he is Ukrainian. I really wish everyone over there to manage to get into safety!

By updating to the latest 2022.2 version, I started having the same problem.

I think I have the latest version:

IDE v2.3.7.606

Runtime v2.3.7.476


I reimported the example project into a new project and still got the same error. If you do not have this issue, maybe try to download the uploaded version and give it a try, or you could also repack the project with the latest GMS version and re-upload it. 

The example project fails to build with both Windows -> YYC and Android -> YYC build targets, while both Windows -> VM and Android -> VM build without issues.

The error:

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event0

for object obj_test_npc:

Unable to find any instance for object index '100042' name '<undefined>'############################################################################################

gml_Script_animation_set (line 44)

gml_Object_obj_test_npc_Step_0 (line 28)

Thank you!

Thank you. Could be made better but it was one of my 1rst faxeflixel projects. I will update it sometime in the future.

(1 edit)

Excellent product!!!

If I may make a small suggestion? It is safe and won't break anything.

The debug text of truestate_draw_current is tiny and not readable on bigger resolution (and even worse in mobile development). It would be handy an additional scale argument:


Thank you for your time!

I used your asset for an example project for HaxeFlixel. You can check it out here. Thank you very much for this awesome asset!

I used your asset for an example project for HaxeFlixel. You can check it out here. Thank you very much for this awesome asset!

I created a simple roguelike prototype and I used those awesome assets! Thank you!

You can check it out here if you want!

If you mean the source code, I provided a link of the repository. If what you want is a stand alone version to play it offline, it is easy for me to make one. The I reason I did not make one, is because it would not make sense, since this is not a complete game, it is just a playable prototype. 

So, if you want a stand alone version for windows, and you cannot compile it your self, let me know and I will upload one.

Thank you!

I have one more question. Is it suitable for mobile (performance/touch controls)? Is it tested on mobile?

(1 edit)

Thank you! I will try it out. If I use it in my project I will make sure you will get paid!

Is scribble already included in the tool, or should I download it too?

Updated the Portrait example project. It had scale to 1 instead or .5

Thank you for replying! 

I've already implemented on previous project the logo as you described. I am just looking for a neater way to do it.

(1 edit)

It might be perfect for an animated logo after the splash screen, if hopefully works on android build. I will try it sometime in the future when the game is almost finished

I bought this today and I missed a detail from the manual, so I contacted @Pixelated Pope via discord. He replied very fast, he was kind and helpful! As soon as he clarified a crucial detail to me I realized how powerful this tool is. 

Thank you @Pixelated Pope for this powerful tool!

Thank you for your kind words! I am glad you like it!

Thank you for your quick answer!

sprite dimensions?