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harmonica

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A member registered May 01, 2016

Recent community posts

(1 edit)

I use Python and it seems like the version of pocketpy within the pro version is quite out of date now and lacks support for a lot of things which makes development a bit of a pain. A lot of these things seem to have been added to it since 2023, such as @property.setters which I would like to lean on, as well as a bunch of fixes to syntactical weirdness or issues that can make coding a bit awkward or frustrating, as well as supporting more of the 'full-fat' Python.

I have really enjoyed working with TIC-80 and I found it exactly when I needed to in terms of starting a new project. I love it for its iteration speed and no-fuss environment that helps keep me focused. However, it would be really great if a new stable release could be considered given all the work that has been put in!

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I really love the maps that this software produces, and for that reason I would also love to be able to zoom in!

Another related suggestion is that I wondered whether it would be possible to create really high res images of the maps using a method similar to fractal software, where it splits the overall image up into smaller grids, zooms in and saves them all off then (maybe optionally since the file sizes would be large at this point) stitches them back together. I am mainly thinking of how nice it would be to be able to generate some huge images for printing purposes. The current ones are a decent size, for sure, but I think that GMs especially (or fans of maps) would really appreciate maybe doubling or tripling the output size, if its possible.

Another idea would be able to zoom in on the regions in the city (via the legend?) and produce individual downloads for each of them.

Of course I guess that we can probably download the svg and zoom in/scale things up this way. Also wondering what the cleanest method of getting map elements into Blender would be, svg or obj (anyone feel free to answer if you've found a nice method).