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harembro

4
Posts
A member registered Nov 03, 2021

Recent community posts

Sorry, but it didn't work. I still get both errors. Did you upload the wrong version by accident?

Btw, I forgot to add in my last post. My OS language is Hungarian, so you might want to switch to that if you want to replicate the floating number error.

Thanks for your answer. Replacing the transition now works properly. 

Unfortunately the backwards compatability does not. I did some digging and figured out that the issue is related to refreshing the busts. (which is my eternal bane, because this is the third bug I encountered related to it.) The editor does not add the "refresh":true/false line for old saves which in turn gives a nil value for the .DATA files. Clicking on all the refresh checkboxes (including the first one that can't be unchecked) fixes this issue. Then I can uncheck whichever I don't need.

Another bug I found is concerning fractional numbers.  If I add any, like 0.5, this error occurs:

It happened with with the custom colors and graphics offset for custom objects, but I imagine it happens with everything that allows floating numbers.  The level you included in the download also has this problem due to it using custom colors, which I assume worked for you properly.

It seems to me this is some kind of localization issue, as my language (including my OS language) is using commas instead of dots for fractions. Interestingly changing the values (eg. from 0.5 to 0,5) in the .DATA files actually fixes this issue. At least until I save in the editor again.

(As a side note the .DATA files sometimes not actually have the same fraction I added in the editor just a really close one. for example 0.30 in the editor becomes 0.30000001192093 in the .DATA file. It doesn't seem to affect the game in any noticeable way, but I thought you should know.)

Hi! I have some bug reports for v0.999. Developers love fixing bugs, right?

First is about converting my old maps to the new version. I'm not really sure if it's actually a bug or I'm doing something wrong, but the game always throws up an error when loading the old goals. Always the exact same error including those long hex numbers, even on different maps.

(Btw is there a text log or a way to copy these onto a clipboard?)

If I delete those goals and make a new one with the same text, settings, custom images, etc. it works perfectly. The game only has problem with the old ones which is why I think it's a backwards compatibility problem. Here's what I did in case I'm doing something wrong:

  • Backed up my old data and custom folders.
  • Made a fresh install for Helltaker and installed the new editor.
  • Played around the editor a bit to see the new features.
  • Actually tried to add the old maps.
  • .DATA and .TEXT files went to the data folder. I also put .OBJECTS files here at first, but I didn't on later tries since I noticed that it's not needed anymore.
  • .SAVE files went to the 'data/level saves' folder. I also tried only adding these files and not the other ones.
  • I originally didn't bother with the .IMAGE files, since I figured it's better if I convert them again. Attempting it on later tries didn't help either. Same error with old goals. Can't load them with new goals, probably because the filename is in all caps.
  • Moved my .png custom images to the 'editor/custom' folder and used the converter. These seem to otherwise work.
  • Ran the editor and saved all levels. I later tried not doing this, but it unsurprisingly didn't work.  I tried deleting the .SAVE files while the editor was running, then save. It didn't work either. Also tried duplicating the chapters then deleting the originals. 
  • Ran the game. Get the error.

I encountered the second bug while fiddling around the editor.  I tried replacing the level transition, but it doesn't work. I renamed the folder, overwrote the template files and converted them, it even appears correctly in the 'data/replace' folder, but the game only shows the original one. Replacing other assets works correctly.

I found the third one when I wanted to do a completely empty map so I deleted everything in the data folder, subfolders included. And the editor didn't save. It throws an error if it doesn't have the right folder structure. I figured it would automatically create those, but it doesn't. The converter has the same issue.

Anyway I don't want you to think that I only have complaints. I otherwise love the new features and they give me some ideas how to use them. Keep up the good work!

(1 edit)

Hey v-null! Found a bug. 

When changing the bust between two dialogue elements in a cutscene, the game doesn't do the transition animation based on the element shown previously, but  on the previous element numerically.

What I mean is when Element1  links to Element3, then Element3 will do the bust changing animation based on what is on Element2 instead of Element1. I noticed it when using choice dialogue, but it works on normal dialogue too. I found a workaround by adding an extra element in front Element3 that isn't linked to by anything and is using the correct bust.

Edit: On a second thought if you are not planning to add a button to manually turn the transition on , it might be a good idea to keep this bug in. The workaround I mentioned could be used for the same purpose, while keeping filenames consistent and not having duplicate files.

Another bug I mentioned on /htg/, but you might have not seen it is that lasers can kill the player during cutscenes. Aim a pulsating laser at a goal, move onto the goal when it's not firing and you'll die in the middle of the cutscene when it shoots again. Might be a good idea to make it so the cutscenes pause the game.