I slightly expanded the battlefield and increased the card size. Personally, I already felt the cards were too small, and after some players asked for the exact same thing, I found a way to scale them up.
To do this, I had to remove the enemy hand from the screen. I don't think it really matters how many cards your opponent holds anyway. The only downside is that in random battles it was nice to see which girls you were going to undress this time. Also, the enlarged card preview that pops up on the right when you right-click is now bigger as well.
You might notice some empty space on the left side now. In the future, I plan to use that area for player skills and maybe an inventory with items. I have a pretty interesting idea in mind and want to implement it before the next campaign.
If most of you think removing the enemy hand was a bad call, definitely let me know. I am ready to change it back if the majority hates this decision. I really dislike it when developers ruin their games with updates and then completely ignore the community, so your feedback is very important to me.
Haremarchos
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Right now, I’m working on the rewards for the starter girls and the desert campaign.
I already have a concept for how future campaigns will evolve, and each will feature unique mechanics. I’ve also planned an interesting transition between the campaigns. Along with the next campaign, I’m planning to introduce new classes.
But all of that will come after I finish working on the rewards.
Since I’m developing this all by myself, I think it will take quite a bit of time.
You can now download the game as a single archive!
According to the stats, some players were only downloading the first part (when the file was split in two).
Big thanks to Itch.io for approving an increased storage limit for me!
I’m still working on the next update, which will definitely be out in August. If you enjoy the game, feel free to follow the project ( it's free ;3 ) so you don’t miss the release.
Thanks for the awesome feedback! I’m really glad you enjoyed the demo and the art/writing style.
To give you some background: initially, I wanted to give every girl her own unique skill and an ultimate. However, since I’m a solo developer, doing that right away is incredibly tough. I definitely plan to add more classes and skills in the future, but it will take some time to fully realize everything I have in mind.
My main inspiration was MTGA, but I wanted to create something specifically in an adult/NSFW anime style. I've designed a lot of unique skills, but coding them and working on all the visual effects is a massive time sink. I also wanted to avoid some of the frustrating RNG from traditional card games like getting a hand full of lands and no units, or vice versa. That’s why the current system is a bit straightforward right now, but I hear you on the lack of variety in card order!
I’ll definitely check out Slay the Spire to see how I can make the combat system deeper and more engaging. I’m also planning to add more variety to enemy skills and AI behavior across different campaigns.
Thanks again for the suggestions, this really helps!
