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Hardwired Studios

4
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A member registered Jun 13, 2021 · View creator page →

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The jump in level 4 was somewhat unintentional- during playtesting it was fairly easy, but something about exporting it made it really tricky. Thanks for playing though! :)

This game is really gorgeous, and I think the mechanic is a fun one. My main critique is that the movement is pretty tough, especially because there isn't any air control when jumping. Also, the powerups were kind of hard to differentiate, as well as determine their effects. Some text explaining what each powerup does, or some sort of compendium that fills in combinations as you learn them (or the player has to fill out) would be super helpful, and would fit with the theme of alchemy. Great Job!

This is a fun idea, and being able to launch yourself around with the gun is super fun. However, the really high sensitivity and lack of a reticle make it hard to aim, and as there isn't any explanation as to how enemies are killed, it feels like the first two "missions" were completed mostly by accident as I figured out what was happening with the gun. With some better aiming, as well as a clearer purpose of the gun from the start, this could easily be a speedrun-worthy game. Good job :)

It's a bummer you weren't able to finish, but I think for the time y'all did quite well! I very much enjoy the art style, and the pigeon being able to fly is quite nice, and could lead to some interesting puzzles (though the flying is a bit hard to control). I think if you want to go forward with this project, you should focus on getting the penguin feeling useful, as their limited movement felt a bit limiting. Good job!